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Old 03-06-2019, 05:13 PM   #11
dsal
 
Join Date: Jun 2012
Default Re: Battlefields Rules Changes

Additional changes in the text:

3.02.2 Heavy Weapons Teams (4th Paragraph)
“Each missile would cost 1 VP” changed to “Each additional missile would cost 1 VP”

5.08.1 Effects on Infantry (2nd Paragraph)

“attack normally in water” changed to “move and attack normally in water”

14.02 Ogre Ninjas (4th Paragraph)

“An enemy Ogre may combine the fire of any of its own weapons.” changed to “An enemy Ogre may combine the fire of any of its own weapons, regardless of the distance.”

15.04.7 Create Revetment (5th Paragraph)

“Entrenchments may be built within a revetment. In this case, the entrenchment benefit is calculated prior to the revetment benefit in the same manner as any other terrain bonus” changed to “Entrenchments may not be built within a revetment”


Question for Drew:

I raised some questions about revetments and SHVY ramming in another topic. Is there a chance these might still be addressed in this rulebook or will that need to wait for a future revision?
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Old 03-06-2019, 08:49 PM   #12
Tim Kauffman
 
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Default Re: Battlefields Rules Changes

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Originally Posted by offsides View Post
I just went through the new PDF of the rules, Battlefields Edition, and other than the credits the only change I saw was the addition of the cold crater hex. Did I miss anything else?
The SHELL SHOCK Map over on STEAM has "hot"(original OGRE map craters), "warm"("hot craters" that are half-cooled) and "cold craters"...
https://www.flickr.com/photos/128248...7695327406850/

Are there any rules or WIP rules for using cold craters in the game?
I imagine Combat Engineers would be able to utilize cold craters in all manner of interesting ways...
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Old 03-06-2019, 09:30 PM   #13
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Default Re: Battlefields Rules Changes

Quote:
Originally Posted by Tim Kauffman View Post
Are there any rules or WIP rules for using cold craters in the game?
The aforementioned Battlefields rules (these now download under the vaguely titled 'The Rulebook – the definitive document' link under Ogre Resources) seems to cover the essentials:
"A cold crater is treated as a clear hex with ridges on all six sides (see 2.02.1)."

My Cat senses detect a new game mat lurking in production...
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Old 03-07-2019, 04:17 PM   #14
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Default Re: Battlefields Rules Changes

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Originally Posted by offsides View Post
I just went through the new PDF of the rules, Battlefields Edition, and other than the credits the only change I saw was the addition of the cold crater hex. Did I miss anything else?
Is there a link posted somewhere that I missed?
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Old 03-07-2019, 05:06 PM   #15
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Default Re: Battlefields Rules Changes

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Originally Posted by DSumner View Post
Is there a link posted somewhere that I missed?
http://www.sjgames.com/ogre/resource...elds_Rules.pdf
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Old 03-08-2019, 04:45 AM   #16
Oliver Upshaw
 
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Default Re: Battlefields Rules Changes

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Originally Posted by philreed View Post
No. We are not printing extras.
Were any extra sets of the counters or maps printed for sale in W23?
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Old 03-10-2019, 10:42 PM   #17
Tim Kauffman
 
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Default Re: Battlefields Rules Changes

Quote:
Originally Posted by Cat View Post
The aforementioned Battlefields rules (these now download under the vaguely titled 'The Rulebook – the definitive document' link under Ogre Resources) seems to cover the essentials:
"A cold crater is treated as a clear hex with ridges on all six sides (see 2.02.1)."
Thanks for the heads up.

Quote:
Originally Posted by Cat View Post
My Cat senses detect a new game mat lurking in production...
...or at the very least a new terrain token...heh

It may also prove useful for certain Scenarios if we know how long it takes a Hot Crater to become a Cold Crater. Obviously this is more for campaign battles than one-off games. It would be strategically important to know when a Hot Crater will become crossable as it cools enough for such maneuvers. I'm thinking of the Fulda Gap for example if it was cratered and what that would do to strategic planning, ect. in The Last War.

As an example in a scenario where it would be relevant..."the Hot Crater blocking passage of everything will become a Cold Crater and passable by OGREs, Superheavies and Infantry on Turn 3."

The Crater left after the attack is itself a potentially powerful secondary weapon effect aside from the blast damage to units it causes when used to alter enemy unit movement by denying them accessible terrain if the Map can be used in such a way to exploit this tactic.
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Last edited by Tim Kauffman; 03-11-2019 at 05:30 PM.
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Old 03-11-2019, 04:12 AM   #18
philreed
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Default Re: Battlefields Rules Changes

Quote:
Originally Posted by Oliver Upshaw View Post
Were any extra sets of the counters or maps printed for sale in W23?
No, there were no extras printed.

If you would like extra Ogre counters, we have several available:

* http://www.warehouse23.com/products/...ogre-nightfall
* http://www.warehouse23.com/products/...uncommon-ogres
* http://www.warehouse23.com/products/...assic-counters
* http://www.warehouse23.com/products/...sheets-1-and-2

Additionally, we did not print many more copies of Battlefields than will be needed to handle Kickstarter rewards and any BackerKit preorders.
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Old 03-11-2019, 08:39 AM   #19
offsides
 
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Default Re: Battlefields Rules Changes

I'm guessing that a hot crater will take weeks-to-months to become a cool crater. But I honestly don't know what experiments have shown for the "cooling time" of real nuclear tests. That said, I thing there must be some middle ground between a "hot" crater and a "cool" one, i.e. a "warm" crater, which would be at least dangerous to human-crewed units, and probably also to Ogres (though possibly less so). I had some ideas for that with my "small craters" in the CM Fizzle article that got cut due to needing more work than it was worth. The original idea was that human-crewed units that end their turn in a small crater hex took a 1-1 attack treating both Xs and Ds as Ds, treating it as a terrain disable instead of enemy fire. I think it needs work, but that was my basic idea - perhaps something like that for a warm crater? I would expect the half-life of a warm crater would be measured in days or weeks, so it's just a question of how long until it cools enough to not be instantly deadly, and then how long until it's no worse than background radiation (at least for combat troops)...
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Old 03-11-2019, 10:21 AM   #20
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Default Re: Battlefields Rules Changes

Apply the https://en.wikipedia.org/wiki/Nuclea...Seven_Ten_Rule
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