02-12-2019, 10:01 PM | #11 |
Join Date: Dec 2009
Location: Saint Paul, MN
|
Re: [df] the library crawl
Labyrinth: A library is already a labyrinth of sorts. What if the shelves could move around, reconfiguring themselves when you're not looking? This could be to keep you away from something or to lead you somewhere, to trap you or to toy with you. Clues, of course, might be in the books. (Or maybe the books are a red herring and the clues are in the elements of the space that don't change like the tiled floor and the ceiling.)
True Stories: What if the line between fiction and reality is blurring and elements from the books are coming out. That could justify literally anything that might exist in a book. Perhaps a rogue librarian (or patron) developed the magic as a plaything but now it is out of hand. |
02-12-2019, 10:39 PM | #12 |
Join Date: Jan 2019
|
Re: [df] the library crawl
Hello, I am very new to the forums. I remember there was an adventure in an old Dungeon Magazine, that was set in a library. There were minor demons bound inside of books. You opened the book and out they popped. The old Iron Viper just popped into my head. A large snake made of metal plates that actes like a guardian of some book or even a whole bookcase. That is my two cents worth.
|
02-13-2019, 06:53 AM | #13 |
Join Date: Aug 2004
Location: Austin, TX
|
Re: [df] the library crawl
In my game, the Fae Courts' legal library was layered with multiple time control spells intended to preserve the records for millennia. As more and more records were added, the spells gathered a critical mass and (interacting with the library's inherent L-space nature) turned the central library into a transdimensional Elder thing death-trap. The wizards and priests of the Fae Courts then sealed off and warded the oldest section, fixed the spells (or so they thought), and continued to the process. The spells went critical a second time, warping the wards, and the Fae put up a second set of barriers.
By the time the PCs were tasked with going into the oldest part of the library, 2/3rds of the library was a mess of Elder Things, traps and static defenses to kill the Elder Things, and general weirdness. It allowed me to put anything I wanted in the library as a hazard, because trans-dimensional non-Euclidian death trap filled with Elder Things and other stuff gives you a lot of leeway.
__________________
Read my GURPS blog: http://noschoolgrognard.blogspot.com |
02-13-2019, 08:34 AM | #14 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: [df] the library crawl
In the campaign I ran which was the main inspiration for the GURPS Dungeon Fantasy series, I had an occult library where certain books took illustrations to a whole other level:
There on the page was a gate that would suck you in and demonstrate such things as "Hell" and "Outside Time And Space." The tricky bit being that these portals didn't, in fact, take you to those realms; they took you to finite pocket dimensions where all the dangers of those realms were present to a degree sufficient for training and experimentation. Of course, some previous readers had fled to these pockets to hide out, and didn't appreciate visitors. And in a few cases, people were pushed or tricked in, and then the book was closed, trapping them; some were grateful, others probably deserved to be imprisoned and were dangerous, and a few were just plain crazy after being shut up for so long. In some cases, it was possible to step back out of different copy of the same book somewhere else in the library . . . or in a completely different library. In one case (a book on the nature of time), it was possible to step out of the same book at a different time, meeting past or future readers. This is related to the sinister art gallery. If all you want is physical monsters, though, don't forget
Spoiler:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-13-2019, 10:32 AM | #15 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
|
Re: [df] the library crawl
Random notes on all this:
|
02-13-2019, 02:40 PM | #16 |
Join Date: Sep 2004
Location: Canada
|
Re: [df] the library crawl
Apocrypha is the domain of the Daedric Prince [1] Hermaeus Mora[2], and in Skyrim is a dimension of shifting bookshelves, books and papers and scrolls in stacks forming walls, floors, ceilings, ramps, and stairs, all of which shift and move and shuffle around with the constant sound of fluttering paper and flipping pages.
Apocrypha is populated with Elder Things, like the Seekers - a floating legless hunchbacked thing with four humanoid arms and a mess of tentacles/horns, in a stack of ragged layered robes. And something gigantic with tentacles that lives in the oily black-green water that the stacks of books rise out of. [1] Something like a Demon Lord/Prince/King and something like a God, but best filled under Elder Thing IMO. [2] Portfolio: knowledge, memory, fate. Particularly likes hidden secrets, as long as he knows them and nobody else does.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 02-14-2019 at 06:03 AM. |
02-14-2019, 04:40 AM | #17 | |
Join Date: Aug 2004
Location: U.K.
|
Re: [df] the library crawl
Quote:
The real point about L-Space, though, is that it links all libraries, everywhere. So you can end anywhere (and anywhen) if you get lost. Plus, there are the wandering tribes of eternally lost readers, some of whom may have resorted to cannibalism or whatever. *2d pi for being in the wrong place at the wrong time, basically.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
|
02-14-2019, 04:45 AM | #18 |
Join Date: Aug 2004
Location: U.K.
|
Re: [df] the library crawl
I also recall a story that the senior librarians at Cambridge University Library have to be discretely assessed for a willingness to take tough decisions, because the place necessarily has a fire suppression system which, if triggered, could actually suffocate anyone still inside. A big enough library could have anti-fire measures - or, I guess, anti-magical-catastrophe measures or whatever - that could put you into that classic disaster movie "the countermeasures will kill us!" situation.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
|
|