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02-12-2019, 01:15 PM | #71 |
Join Date: Aug 2007
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Re: [Spaceships] How does large-scale space warfare play out (without superscience)?
The first one will certainly be unfamiliar but its' targets will be just as dead if it works.
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Fred Brackin |
02-12-2019, 01:48 PM | #72 |
Join Date: Jul 2008
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Re: [Spaceships] How does large-scale space warfare play out (without superscience)?
Why? It's easy for us to think of now, it's weird to assume that nobody except the attacker will have thought about it when it's actually feasible to use.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
02-12-2019, 09:07 PM | #73 | |
Join Date: May 2010
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Re: [Spaceships] How does large-scale space warfare play out (without superscience)?
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02-13-2019, 12:41 AM | #74 | |
Join Date: Jul 2008
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Re: [Spaceships] How does large-scale space warfare play out (without superscience)?
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You could, certainly, have multiple point defense fire 'layers' to allow winnowing in depth and final fires focusing on survivors, but that would require the first rounds of fire to be taken at longer range.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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02-13-2019, 05:23 AM | #75 |
Join Date: Feb 2016
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Re: [Spaceships] How does large-scale space warfare play out (without superscience)?
During a 20-second turn, a point-defense gunner could engage five separate targets (assuming three seconds of aiming per target). Since point-defense range is 100 miles, that means that as long as the targets do not move more than 5 mps, a point-defense gunner could realistically target the same object up to five times without difficulty (though RoF bonuses would be reduced). In the case of faster targets, individual targets could not be engaged as often as slow targets, but the point defense gunner could go after multiple targets. Of course, some of this is already reflected in the point-defense rules, as every successful hit on rapid fire gdts rid of one target.
Of course, point-defense is less efficient versus guns and bombs, as the ammunition is much less expensive than missiles. In particular, bombs mass (and cost) 1/30 as much as comparable missiles, so one would expect them to be used without hesitation. Dedicated orbital bombers that would engage surface targets from short range or dedicated space bombers designed to engage capital ships at close range could be a worthwhile investment (especially if relative velocities are high). A 16cm bomb from a SM+4 bomber would do 6d×40 damage with a relative velocity of 10 mps, which is not bad for a round that costs around $3,000 (and it would have a decent chance of hitting targets of SM 12+). |
02-13-2019, 10:27 AM | #76 | |
Join Date: Aug 2007
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Re: [Spaceships] How does large-scale space warfare play out (without superscience)?
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Even if it's only 2 shots at 50% rather than one at 75% the 2 50% shots give you a chance at taking the second shot at another target if the first one hits.
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Fred Brackin |
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