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Old 02-09-2019, 10:25 AM   #10
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [Spaceships] How does large-scale space warfare play out (without superscience)?

Quote:
Originally Posted by Fred Brackin View Post
The standard Gurps 4e rules for Rapid Fire were used throughout.

To be specific all identical attacks at the same target were grouped together and then given one roll only with a bonus for ROF as described in Basic. When those attacks were subject to Point Defense PD fire was conducted agaisnt the missiles that would hit using the same proceedure.

In the cruiser battle missiles may have been launched in the first Turn but neither their launcher nor their targets lived long enough for them to matter. Agaisnt the Gibraltars the ASATS and their submunitions may have been combined into one salvo (which perhaps they shouldn't have been) but the Gibralter under attack conducted 3 separate PD fires. Once with the Main Battery, once with the Gib''s Missile battery and then with its' Tertiary.

If you wonder, I reported all this to David on a roll by roll basis and he did not correct my procedure though he had done so when other issues came up. He even caught it when I was using an table from Spaceships 1 that had later been replaced.

If you have issues with this procedure I believe they are rooted in the basic 4e rules for Rapid Fire. I have my own issues with them but for playtests you use the Rules As Written.
As discussed a decade ago, adding together the RoF of multiple turrets is an extremely clear violation of the Spaceships RAW. I can't comment on why David Pulver didn't have a problem with that at the time, and as far as I know we have never gotten any word of god on that.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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