02-02-2017, 07:49 PM | #131 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [TS] Lack of psychological pressure and shots at people
Deliberately causing a firearm to expel a projectile in the direction of a target.
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The point that I am trying (and apparently failing) to make. Is that unmodified Guns assumes that you are shooting in combat, and therefore you don't really care how well you hit or often even if you do hit. You also don't have any time at all to waste. If you are shooting at targets conversely, you do care how well you hit, you are only going to shoot if you have a good aim and you have tons of time to aim in (comparatively even if you are timed, you still have more time in combat). Quote:
Last edited by sir_pudding; 02-02-2017 at 10:26 PM. |
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02-02-2017, 07:51 PM | #132 | |
Join Date: Jun 2013
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Re: [TS] Lack of psychological pressure and shots at people
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That's a bonus to ranged attack (and potentially Aiming, if using On Target) rolls, with the caveat that it won't stack with normal "no stress" bonuses. First, there's the Talent approach. Ranged skills in GURPS are Beam Weapons, Bow, Gunner, Guns, Thrown Weapon (I lump spear-thrower and throwing in here, personally), and Sling. That's few enough to count as a [5] Talent, but there are enough specializations in there you'd be justified in charging more. However, Talent would also give some side benefit, would apply to uses of the skill other than just (Aiming at and) shooting the target, and would stack with normal "no stress" bonuses - all told, [5] seems fair there. Another option would be to extrapolate from how much it would cost to give yourself a perfectly-reliable rangefinder (for +3 to ranged attacks). Targeting Only Imaging Radar is a good fit there, and costs [12]. That has some baggage associated, which might be worth [3] or so to get rid of (or at least reduce enough to not be too problematic), getting us to [15] for +3 - again, [5] per +1. That in mind, let's break it up a bit. The way I see it, you could have 4 main parts, with a fifth for having the ones you already have apply when there is danger to you or those you care about. The 4 would be competition (paper targets and the like when there's something at stake, like a trophy or promotion), hunting non-sapients, hunting outgroup sapients, and hunting ingroup sapients. Each of these are worth [1], with a final [1] letting the trait apply when in danger. "Outgroup" and "ingroup" are GM judgement calls, but generally the former are going to be intelligent monsters or similar, the latter humans and close races. In a setting where outgroup sapients don't exist, simply make "hunting sapients" worth [2]. The GM may require some parts as prerequisites for others - it's an odd person who has no trouble killing other humans, but balks at killing orcs. Personally, I'd limit characters to +1 with this trait, as I don't think "no stress" should be worth more than that. If you feel up to +3 is more appropriate, feel free to go with that. Note this version gets rid of the division amongst "No Risk to Self, No Risk to Others, No Stake in Outcome" from TS - the no risk parts are combined into an enabling trait (that lets the others function when there's risk to yourself or those who matter to you), while the no stake part is mostly ignored. |
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02-02-2017, 08:10 PM | #133 | |||
Join Date: Jul 2008
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Re: [TS] Lack of psychological pressure and shots at people
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If you don't care about hitting, you could skip the attack roll altogether. Quote:
I don't think I've got a clear enough definition of the suggestion to be sure. If the suggestion is just 'use On Target', that seems okay at least on a qualitative level. The suggestion about what to do with non-combat bonuses remains a bit fuzzy - are we trashing (a) just the 'no pressure' points, (b) the +1-+4 for conditions, (c) the widely-attested but troubling +3 for known range? Are any of the remaining ones supposed to be carrying a 'non-combat only' limitation?
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02-02-2017, 09:04 PM | #134 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [TS] Lack of psychological pressure and shots at people
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If you shoot thirty times in a firefight, and twenty of those shots meaningfully contribute to suppression (in game terms either by actually contributing to Suppression by combining RoFs or by forcing Fright Checks, or even just making them staying in cover allowing your maneuver element to close), two of them wound, one fatally wounds and the rest miss, that's a good outcome. On the range that translates to one shot in the black, two in the rings and 27 misses, which is a terrible result. You are a bad shot! Quote:
I think the psychological factors are easily replaced by All-Out Aim and the improved All-Out Attack. Last edited by sir_pudding; 02-02-2017 at 09:07 PM. |
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02-02-2017, 09:14 PM | #135 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [TS] Lack of psychological pressure and shots at people
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TL;DR If you want exciting, useful, easy rules for aiming that are not in the Basic Set shell out the money and buy Pyramid #3/77: Combat.. It's worth it.
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02-02-2017, 10:22 PM | #136 | |
Join Date: Jun 2013
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Re: [TS] Lack of psychological pressure and shots at people
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Come to think of it, it might be appropriate to have most circumstantial bonuses (high contrast, low stress, etc) be unable to let the total bonus exceed Accx2 - those are things that make it easier to get and maintain a perfect sight picture, but they do no better than that. What sizes are targets, what ranges are they at, and is scoring simply hit/miss or does shot placement matter? My numbers upthread imply hitting a man-sized target at 100 yards doesn't benefit for rangefinding, but scoring a headshot at that range would, and hitting one of those half-man-sized targets at 200 yards would as well. There could also be resolution issues creeping in - there are plenty of factors that would give you an increased hit rate that wouldn't translate to a full +1 to hit in GURPS. |
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02-03-2017, 04:14 AM | #137 | |||
Join Date: Jan 2010
Location: Brighton
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Re: [TS] Lack of psychological pressure and shots at people
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I do think stuff like knowing the precise range, weather that because the range tells you what it is , or because you worked it out as per the situations and techniques described under sniping in TS, is going to include a lot of these adjustments. Quote:
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So cheers TD Last edited by Tomsdad; 02-03-2017 at 07:33 AM. |
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