05-28-2010, 08:19 AM | #1 |
Join Date: Nov 2009
Location: Mainz, Germany
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More rulz... Mounted dodge and modern crossbows (again...)
2 Questions, one as a player and one as a gm:
1st: I find it rather weird that there is vehicular dodge but no mounted dodge (unless I've missed something, which I don't want to rule out). If one assumes vehicular dodge is possible if one is moving, sees the target, has a reasonable chance of evasion etc., shouldn't the same be true for a horse and rider assuming both have high enough mount/ride skills (that is, 12 for dodge 8, 14 for dodge 9 etc., assuming the usual skill/2+3 rule)? In any case, I can't help thinking that a well-trained horse and rider should be able to react as quickly as a vehicle. I'm going to be playing a mounted archer in one round and I could imagine having to dodge more than a few arrows coming my way... 2nd: One of my players in an Alpha Centauri group is using a crossbow. Now this is TL8, with slight post-apocalyptic touches; the player uses the crossbow for hunting, as a supplement for her somewhat fickle gauss rifle (which, lacking adequate repairs at TL8, is not all that reliable). The player wanted to use an mechanical spooling device to cock the crossbow and thus give it extra pull unrelated to character strength. Strangely, I didn't find any rules for mechanical/machine cocking devices. So far, I have ruled that the spooling mechanism has a ST of 24; the apparatus is clamped to the crossbow, increasing bulk by 3; it takes a base time of 5 seconds to redraw the string and align the bolt, 3 with a successful Fast Draw roll. With the aluminum/steel bolts, the damage is 3d+2. However, the cocking device has Malf. 14, and without it, the crossbow cannot be cocked by a normal human being. Is this realistic and/or acceptable? |
05-28-2010, 08:36 AM | #2 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: More rulz... Mounted dodge and modern crossbows (again...)
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See "goat's foot," p. B270, for the sort of thing you're after. However, you'll need to come up with your own stats for a modern cranking mechanism.
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05-28-2010, 09:15 AM | #3 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: More rulz... Mounted dodge and modern crossbows (again...)
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The normal low-tech way of cocking that level of crossbow involves having the stirrup on the bow to put your foot in and hold it down, and two claws on a harness/belt, one on each side, or a large multi-pronged claw, followed by a squat-up. Any leather worker or iron worker should be able to make that type of harness. |
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05-28-2010, 10:21 AM | #4 | |||
Join Date: Nov 2009
Location: Mainz, Germany
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Re: More rulz... Mounted dodge and modern crossbows (again...)
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As for the stats and the crossbow, well, that's what I'm trying to do, the question is whether these stats are viable. Quote:
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My question is: is this realistic, or have I missed something (engineers and other physics-minded people may feel particularly invited to answer)? And is it properly translated into game mechanics? Last edited by Phoenix42; 05-28-2010 at 10:28 AM. |
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05-28-2010, 10:35 AM | #5 | |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: More rulz... Mounted dodge and modern crossbows (again...)
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05-28-2010, 10:38 AM | #6 | |
Join Date: Sep 2009
Location: Virginia
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Re: More rulz... Mounted dodge and modern crossbows (again...)
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First off if you didn't know, the crossbow has it's own strength, and its does dmg based on its own ST not yours. IE a ST 12 Crossbow can be fired by anyone(of ST 7 or more), however only a person with ST 12+ can re-cock it (by hand) in 4 turns (Shots: 1(4)). Secondly, a person can re-cock a crossbow of ST +1-2 your own in 8 turns (Shots: 1(4[x2])), by hand. And Thirdly, if you have a crossbow that is ST 3-4 greater than your own you need to use a goat's foot. IE a ST 12 Character can cock a ST16 Crossbow. If the Crossbow uses a goat's foot it takes 20 seconds to cock it, and you have to stand up to do so. If the Crossbow is 5 ST greater than your own you cannot cock it. But than doesn't mean someone else can't cock it for you! :) I recently made up a "double crossbow" for a PC in my up comming DF game. Basically two crossbows stacked on top of each other. I stole the idea from "Waylander" by David Gemmell Code:
CROSSBOW (DX-4) TL Weapon Damage Acc Range Weight RoF Shots Cost ST Bulk Notes 3 Double Crossbow thr+4 imp 4 x20/x25 9/0.06 2 2(50) $600 7† -7 [3] Code:
CROSSBOW (DX-4) TL Weapon Damage Acc Range Weight RoF Shots Cost ST Bulk Notes 4-5? Rachet Crossbow thr+4 imp 4 x20/x25 9/0.06 1 1(120) $1200 7† -7 [3] If it was purely a motor powered cranking rachet system (push button->electric whirr->done) then I guess the max would be based on what material you were using for the bow portion of the crossbow. You could conceivably have a external mechanism which you placed your regular crossbow in and it strung it for you, or have an external biological entity (Group's Huge Guy) do it for you. Last edited by Hugin; 05-28-2010 at 10:58 AM. Reason: added rachet crossbow info and other stuff |
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05-28-2010, 10:40 AM | #7 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: More rulz... Mounted dodge and modern crossbows (again...)
Or the hand-crank on any tennis court net I've seen. :-)
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05-28-2010, 07:50 PM | #8 | ||||
Join Date: Nov 2009
Location: Mainz, Germany
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Re: More rulz... Mounted dodge and modern crossbows (again...)
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I went through most of the possibilities you mentioned (not the double-crossbow, I'll admit) as well. The problem is that thr+4 damage sounds great, but all it does is about 1d+3 for most average humans, maybe slightly more. That is not enough to punch into the prey I mentioned earlier and deal enough damage before it goes into berserk mode (not counting vitals shots, but this is going into too much detail, suffice to say I've run the simulations and most of the time with a standard+ basic set crossbow, you end up as mush beneath a ****** off rhino). Quote:
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I see that most of you are suggesting hand-driven crank mechanisms. The question is, what kind of loading time would one be looking at when using a hand crank to load a ST-24 (or more) crossbow, assuming a character ST of 11? So far, I always assumed (going by my bike metaphor) that these things would take far too long... Thanks again for your comments! :) |
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05-28-2010, 08:28 PM | #9 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: More rulz... Mounted dodge and modern crossbows (again...)
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The basic assumption is that a ST 10 x-bow has a 160 lbs pull, going off of that then, a 24 ST x-bow would have a 922 lbs pull, at that point it's just a matter of gearing and cranking and how much pressure you're willing to put in over time. A ST11 character with the right harness can put in 5 squats at 190 lbs pull to cock that ST 24 x-bow in 20 seconds, |
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05-28-2010, 10:11 PM | #10 | ||
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: More rulz... Mounted dodge and modern crossbows (again...)
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