10-22-2017, 10:58 PM | #31 | |
Join Date: Aug 2004
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Re: Are swords worth it?
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If adding benefits to swords seems problematic, you could instead look for areas where GURPS overlooks added drawbacks of spears, axes, etc. For example, it should be far easier to grab a foe's spear or axe than grab a sword (at least with an unprotected hand), or even to step on a spear-tip that's pointed (or knocked down) close to the ground. I don't know that there any rules in GURPS for these. In addition, on a hit with less-than-ideal distance control, a sword will still strike a foe with a sharp edge anywhere along its blade length, while a similarly-swung axe might strike rather ineffectually with its haft. I'm pretty sure GURPS ignores this potential downside of axe blows (though it sounds a little fiddly in play, so I toss it out just as an example). And going back to Rapid Attacks: Rather than speeding up swords here (with problematic considerations as noted above), how about slowing down the less nimble weapons instead? GURPS allows axes and spears and greatswords to make Rapid Attacks as freely as knives and small swords. I'd consider boosting the Rapid Attack (and multiple Parry?) penalties on these big weapons, leaving shortswords and the like more nimble by comparison.
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10-23-2017, 12:22 AM | #32 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Are swords worth it?
Since it exists in all realms, its damage has the Affects Insubstantial enhancement.
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10-23-2017, 01:21 AM | #33 | |
Join Date: Apr 2005
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Re: Are swords worth it?
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Though first, comparing the raw damage to the torso, it's not so simple as "spears win" for several reasons. First, the assumption that fine-quality weapons are always available isn't always going to be true outside of character creation, and if you can't get a fine spear, then the sword is as good or better for raw damage to the torso for the entire range of ST and DR you mentioned. Second, I get the impression you're taking all the averages from ST 10-16 and DR 0-6 and lumping it all together to get one winning weapon, but the better results would be more granular. I quickly whipped up a spreadsheet to compare different values. Even if you compare a fine spear vs a regular sword, it only beats the sword at low ST or low DR (And at high ST, even in the cases where the spear wins, both are doing so much damage that it's pretty much academic). Even if you use the optional "edge-penetration" style rule for cutting attacks against armor, the results don't change much at all. But mostly, I think what skews the results is that there's often much better things you could do than simple attacks to the torso. A sword is going to be better at crippling limbs, for instance, which are also often less armored than the torso. Strikes to the neck and head also go to the sword. Being able to efficiently cut things give a sword more utility. Swords are less penalized in tight quarters or close combat. They're slightly lighter (Especially if carried without a sheath). They're significantly easier to carry around with you without it getting in the way (Try doing any other activity while keeping your spear as handy as a sword on your hip). They're both pretty versatile weapons, and they don't neatly overlap, so which one is better depends heavily on what you're using it for, not which does more damage with a straight attack to the torso. If that were the metric I were interested in, I'd almost never use a sword or a spear. Their strengths lie elsewhere. Mind you, I say this as someone who's more likely to build a character using a spear as a primary weapon rather than a broadsword. |
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10-23-2017, 03:26 AM | #34 | |
Join Date: Oct 2008
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Re: Are swords worth it?
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So yeah, a situation like mr beer described or simply having a pool of old sword being had at second-hand rates would help to make sword cheaper. I totally agree with posters who said that swords were almost never the primary weapon, and that their popularity has more to do with the ease that you can carry one around as a backup weapon, either in a civilian context or when the enemy gets past your polearm or spear. |
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10-23-2017, 04:07 AM | #35 |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Re: Are swords worth it?
A TL is a long time, and when it comes to things like swords and plate armor, the tables seem to err on the high end of things. I wouldn't call every Katzbalger, Messer (or Trabharnisch) "cheap" in the GURPS sense, whereas early TL3 swords are a different matter, just ask Wayland and Siegfried.
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10-23-2017, 05:30 AM | #36 | ||
Join Date: Aug 2004
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Re: Are swords worth it?
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If you think ST 10-16 is skewed too low, I simply disagree: I don't think an average much higher than 13 is a reasonable expectation in a mundane/realistic-scale game. Dungeon Fantasy and the like are a different beast, of course. The same goes for my selected DR range of 0-6: values much higher than 6 are pretty rare before TL 4 and even then we're talking about the most expensive kinds of armor. And yeah, probably some values like 4 for mail would be more common than others, but all in all 0 is undoubtedly the most common DR value for combatants in history! Quote:
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10-23-2017, 07:18 AM | #37 |
Join Date: Apr 2015
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Re: Are swords worth it?
I'm actually in a good position to give some feedback on this from an in-play side. I'm a player in a DF game, playing a half-elf archer of about 200 points (we started from the henchmen templates in DF 15). I'm specialised in the bow (skill 19), but have a very sold score in axe/mace (17) and use it as my melee weapon. One of the driving factors was the price, which let me make it Balanced, Fine, and Dwarven on a relatively low budget. That means I'm doing as much or more damage than a sword on a swing, I can parry even when I attack, and I have a slight skill bonus.
My companion in the last session we played was a human skirmisher, specialised in the longsword and about the same point value as me. We ended up in a few fights together away from the rest of the adventuring group, which highlighted some key differences: Fight One We ambushed a group of savages who were by the edge of the lake. We laid down some bow fire until they reached us, then entered melee with them. Many of the savages were unarmoured, or so lightly armoured that it didn't matter much. My companion was able to make stabs to the vitals for a x3 wounding modifier, while I was limited to cutting at the torso for solid damage or limbs for potential maiming. While our raw damage ended up roughly the same, the sword-wielder tended to put people down and keep them down. The ability to hit the vitals made it much easier to exploit temporary weaknesses that might only last for a single round. A spear might have been a solid weapon in this fight, but there was a key moment where we needed to destroy an enemies weapon (they were steelwraithed and couldn't be hit directly). A spear would have suffered against other opponents we knew to be in the area who take reduced damage from impaling/piercing as well. Fight Two We were travelling back to town and encountered a duo of tree sized worms. We killed one with alchemist's fire, but had to deal with the other one in melee combat. The creature didn't have any specific vitals that we knew of, so we focused on dealing raw damage. The sword was able to do just as much raw swing damage as the axe in this fight, and both were able to pierce the relatively damage resistant hide (DR 4 or 5). A sword was just as competent as an axe in this fight, but it brought a flexibility that the axe just didn't have. Conclusion So the key advantage I've seen from a sword is the versatility, especially for a longsword that gives you thrusts at reach 2 or 1. A sword is relatively light compared to other weapons, gives you a very respectable swing AND thrust damage, lets you parry and strike in the same round, and gives you a lot of flexibility with reach (don't forget about reverse grip for swords for reach C). I'm a huge fan of the axe as a secondary weapon for specialists of some other type, because cutting will always be useful and the cost is much lower. For a melee specialist the sword might represent the only flexibility you have in combat.
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10-23-2017, 07:58 AM | #38 | |
Join Date: Jul 2012
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Re: Are swords worth it?
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I'm confused by your math however: Thr+3 from Spear one-handed + Fine is at best equal to Sw+1 from a broadsword. |
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10-23-2017, 08:59 AM | #39 |
Join Date: Aug 2004
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Re: Are swords worth it?
You'll note I use the terms damage and injury strictly: damage is what you roll, injury is what you get after DR and the wounding modifier. For example, a ST 13 fighter with a Fine spear thrusts for 1d+3, or swings for 2d with a broadsword, and while the latter is more damage, against any DR less than 5, the spear deals more injury.
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10-23-2017, 09:33 AM | #40 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Are swords worth it?
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Tags |
comparisons, cost, melee weapons |
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