07-14-2015, 11:24 AM | #1 |
Join Date: Dec 2014
Location: Seattle, WA
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Death Spell conversion to RPM
This is my first attempt at converting a vanilla Magic spell to an RPM ritual, so any comments would be hugely helpful. (I also posted this in another thread several days ago but that thread seems to have considerably slowed down.) It's based on Abominable Alteration from GURPS Death Spells.
Cardiomegaly Spell Effects: Greater Transform Body Inherent Modifiers: Affliction, Heart Attack + Damage, Internal Crushing (No Knockback) Greater Effects: 1 (x3) This ritual transforms the heart of the subject into the heart of an elephant, causing massive internal damage and typically killing the victim due to the organ's inability to pump blood quickly enough. Typical Casting: Greater Transform Body (8) + Affliction, Heart Attack (60) + Damage, Internal Crushing 2d (No Knockback, -10%; No Blunt Trauma, -20%) (4) + Range, 10 yards (4) + Subject Weight, 300 lbs. (3). 237 energy (79 x 3) Obviously this is a hugely powerful spell but it seems really expensive compared to the standard magic equivalent (11 energy per Death Spells), am I doing something wrong or is it just harder to outright kill somebody with RPM? |
07-14-2015, 11:57 AM | #2 |
Join Date: Feb 2009
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Re: Death Spell conversion to RPM
RPM is just more expensive for most effects
But an RPMist can usually muster way more energy |
07-14-2015, 12:04 PM | #3 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Death Spell conversion to RPM
If you want to do this cheap, choose an effect that doesn't have such a 'greater effect' explaination. rewriting the spell as a simple heart attack causer will cut the cost to a 3rd.
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07-14-2015, 02:15 PM | #4 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Death Spell conversion to RPM
The way you should do the spells from Death Spells is actually Internal Damage + Altered Traits (Fragile: Unnatural) [-50]
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07-14-2015, 03:09 PM | #5 | |
Join Date: Dec 2014
Location: Seattle, WA
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Re: Death Spell conversion to RPM
Quote:
"Adding just limitations is allowed as well, but it doesn't reduce the cost of the spell at all!" Does that Altered Trait get around that somehow? |
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07-14-2015, 03:13 PM | #6 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Death Spell conversion to RPM
Altered Traits is giving the target new advantages/disadvantages. In this case, you're giving the target a disadvantage that causes them to automatically fail their first death check. You still pay nothing for duration, as the disadvantage only lasts long enough for the damage from that spell to attempt to kill them.
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07-14-2015, 03:50 PM | #7 | |
Join Date: Dec 2014
Location: Seattle, WA
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Re: Death Spell conversion to RPM
Quote:
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07-14-2015, 03:52 PM | #8 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Death Spell conversion to RPM
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07-14-2015, 04:05 PM | #9 |
Join Date: Sep 2004
Location: Canada
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Re: Death Spell conversion to RPM
That's instead of the Heart Attack affliction, I think was the intent.
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07-14-2015, 04:42 PM | #10 |
Join Date: Dec 2014
Location: Seattle, WA
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Re: Death Spell conversion to RPM
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gm help, magic, rpm |
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