10-06-2016, 05:43 PM | #71 |
Join Date: Feb 2009
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Re: GURB- The Generic Unoriginal Roleplaying Blog
I'd certainly give the cord a Nanoweave casing so it doesn't get destroyed as easy. DR 2 vs cutting means a real risk of a space gerbil chewing through it
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10-06-2016, 06:19 PM | #72 | |
Join Date: Jul 2012
Location: A crappy state called Illinois
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Re: GURB- The Generic Unoriginal Roleplaying Blog
Quote:
As for length I wanted to give it little slack though you're probably right that 5ft is a little too much.
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
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10-06-2016, 10:34 PM | #73 |
Join Date: Jul 2012
Location: A crappy state called Illinois
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Re: GURB- The Generic Unoriginal Roleplaying Blog
Ok guys, back from work and it seems you really like the power cord idea and I love all this feed back.
Now for everyone who wants a little more protection for their power cords, got a little gift for ya. I'll edit this into the post as well. Armored Power Cord An armored cord weighs 0.3lbs and costs $42.30 per yard of length. It gives DR5/2*† at TL8, DR12/4*† at TL9, DR18/6*† TL10, DR 24/8*† at TL11 and DR30* at TL12. *Flexible †The higher DR value protects against piercing and cutting damage, the lower value protects all other damage.
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
10-07-2016, 08:21 AM | #74 | |
Join Date: Oct 2015
Location: Cincinnati, OH, USA
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Re: GURB- The Generic Unoriginal Roleplaying Blog
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As to the armored power cable, I don't think it would be necessary if the cable has SM -12. Most combatants just wouldn't be able to hit the cable at that penalty. On the other hand, it only increases the cost by about $40 to $60. At TL 8+, anyone who could afford the Force Zweihänder could trivially afford the armored power cord. |
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10-07-2016, 09:51 AM | #75 | ||
Join Date: Jul 2012
Location: A crappy state called Illinois
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Re: GURB- The Generic Unoriginal Roleplaying Blog
Quote:
I do like your solution though, a little more paper work but worth it for situations like this. Quote:
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
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10-13-2016, 02:23 AM | #76 |
Join Date: Jul 2012
Location: A crappy state called Illinois
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Re: GURB- The Generic Unoriginal Roleplaying Blog
Holy crap, it's ah GURPSday!
Sorry for my slim pickin's this week, I had a severe case of the real worlds which wreaked my originally much bigger plans. I might take a break from posting next week to give myself a chance to relax and de-stress myself after this one. But enough of that crap! Heavy armor keeping you down? Need a tank taken out but just can't wait? Then maybe it's time to bring some HEAT!
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
10-13-2016, 03:09 AM | #77 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: GURB- The Generic Unoriginal Roleplaying Blog
Your blog always makes me so happy.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
10-13-2016, 07:46 AM | #78 |
Join Date: Nov 2011
Location: Seattle, WA
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Re: GURB- The Generic Unoriginal Roleplaying Blog
Me too. I love this blog. I'd love to see more posts on advanced chemical slugthrowers. Maybe deconstruct and reconstruct ETC and ETK weaponry to the extent that's possible.
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-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
10-13-2016, 10:11 AM | #79 | |
Join Date: Jul 2012
Location: A crappy state called Illinois
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Re: GURB- The Generic Unoriginal Roleplaying Blog
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@Mailanka: Needed some HEAT rounds did we? :D @apoc527: I think I can put that on the to do list. I think David accidentally used the predictions for 2nd gen ETC for the TL9 one when it probably should of been the TL10 version. I think Gen 1 ETC tech is closer to a +P round in terms of power. They should also increase felt recoil and there for the weapons ST stat as well. Of course more then likely for small arms they'll be used to fire a round a the same velocity as modern rounds or only slightly faster and only really use to make the round lighter and smaller.
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
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10-13-2016, 12:05 PM | #80 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: GURB- The Generic Unoriginal Roleplaying Blog
There's a setting, much beloved by some of my players, that's a military space opera (Mass Effect meets Halo). One of the reasons I parked it is that I can only do so much without GURPS Vehicles, especially for this particular genre. The work you do almost always feeds into that. I might be able to pick it up again sooner than later, thanks to you.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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blog, blogs, gurps day |
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