05-30-2013, 01:43 PM | #11 | |
Banned
Join Date: Apr 2008
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Re: [GM] a Gods tool - the Shell
Quote:
Cosmic Modular Ability ignores slots and costs 10cp per point of Modular Abilities you can buy. For example, if you have Cosmic Modular Ability 10, it costs [100] and you can freely generate any combination of GURPS traits that would normally cost 10 points at character generation. A 'shell' that can spend 250 points would require 2500 cp. |
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05-30-2013, 01:47 PM | #12 | |
Join Date: Mar 2013
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Re: [GM] a Gods tool - the Shell
Quote:
However, the RAW have it taking time equal to one second per ability. If you want it to take extra time, it would be a limitation maybe worth -10%. IMHO. I would suggest that the blank shell have more than average human intelligence so he can figure out what he needs. |
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05-30-2013, 01:55 PM | #13 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [GM] a Gods tool - the Shell
Look under Modular Ability.
However, since this is an NPC you can just say "this is how it works" and never mind the point cost.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
05-30-2013, 01:59 PM | #14 |
Join Date: Feb 2006
Location: St-Basile-Le-Grand, Qc
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Re: [GM] a Gods tool - the Shell
yea sure but this template would be available for the player after the encounter...
Like I read in the book, it's said "10 point per ability" I want a skill at 16, would cost me 1600?? And what about the skill at 22? I don't want to cap the limit of the "ability" (advantage or skills). The only limit is the CP pool. (yea, i know it's weird talking Character point for NPC but like i said, My PC would have a game with thoses creatures as playable). If it was only NPC, you bet i wouldn't care about the math :D |
05-30-2013, 02:03 PM | #15 |
Join Date: May 2009
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Re: [GM] a Gods tool - the Shell
Modular Abilities can be interesting to work with, a friends and I once built a powers based spell casting system off modular abilities that ended up at less than 1pt per additional point in the power.
The 10 points for 1 point allow you to swap that one point around as much as you like with a second of concentration. If you add some limitations they will bring the cost down very quickly.
__________________
Maxwell Kensington "Snotkins" Von Smacksalot III |
05-30-2013, 02:04 PM | #16 | |
Join Date: Feb 2006
Location: St-Basile-Le-Grand, Qc
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Re: [GM] a Gods tool - the Shell
Quote:
well.. a Shell of 250cp would be a 2500cp character. Time to choose the next book - Gurps Horror or Guprs Super :P |
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05-30-2013, 07:20 PM | #17 |
Banned
Join Date: Apr 2008
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Re: [GM] a Gods tool - the Shell
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05-30-2013, 09:12 PM | #18 | |
Join Date: Mar 2013
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Re: [GM] a Gods tool - the Shell
Quote:
I suppose that one could guess that the average addition is 12-15 points, which would be worth -40% (the amount for times 16). This is assuming a lot of little skills and a few major stats/advantages. Me, as GM, I would just use the RAW and keep it to one second per ability rather than one second per CP. |
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05-31-2013, 05:39 AM | #19 |
Join Date: Feb 2006
Location: St-Basile-Le-Grand, Qc
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Re: [GM] a Gods tool - the Shell
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Tags |
cabal, cthulhu, in nomine, infinite worlds, mage |
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