05-28-2008, 03:01 AM | #31 |
Join Date: May 2007
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Re: Gummi Golem
i would say a friendly monster is no longer involved in combat, and so you could use items on any remaining monsters. but i would have said the same thing about a Charmed monster, and seemingly from what you said, thats been contradicted somewhere?
but you couldn't use pollymorph potion on Gummi Golem anyhow - it's an item. |
05-28-2008, 06:02 AM | #32 | ||
Join Date: Aug 2004
Location: Macungie, PA
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Re: Gummi Golem
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05-28-2008, 06:05 AM | #33 | |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Gummi Golem
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05-28-2008, 06:24 AM | #34 | |
Join Date: Dec 2006
Location: Roanoke, Virginia, US
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Re: Gummi Golem
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Edit: Ah, here it is: Level 8 Ghoulfiends
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-- Kendel Last edited by ArcadianRefugee; 05-28-2008 at 06:28 AM. Reason: found it |
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05-28-2008, 04:13 PM | #35 |
Join Date: Apr 2008
Location: south carolina, US of A
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Re: Gummi Golem
Okay, lemme see if I can find the card that was used....
oh, nvm - too many cards. Let's just say a wizard charms the gummi golem, but there is another monster. Normally, the affects of the gummi golem also apply to the other monster. Since the GG is charmed [in my words, not harrassing the combatant munchkin(s)], does the special ability (you may not use magic items in this fight) still apply to the other monster? My ruling, for the sake of I was going to win anyway, was that the monster is friendly due to charm and no longer "harrassing" the players (attempting to fight them) and since it was not intending harm to them, its ability no longer applies. On the other hand, had the card that eliminated the GG been a Pollymorph potion, the monster was at least actively TRYING to affect the combat (what I meant by "harrassing") and therefore it would still apply its ability even after defeat. Now that I read this after being typed out, I'm pretty certain that no matter how the GG is eliminated, its ability still applies. I threw too much logic in for a game of munchkin. Oh, well, the players seemed to think that my ruling was the best choice (though most likely wrong), so can someone at least make this official or psuedo-official so if it comes up again, I can say "Yeah, but I asked on the forums and MM said the GG still uses his ability, so :P!"
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05-28-2008, 05:15 PM | #36 |
Join Date: May 2007
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Re: Gummi Golem
i think erik made it clear that if the monster is eliminated from the combat, then the ability does not apply. pollymorph, charm, potion of ennui, leech bomb, Dead, illusion, etc, all remove the monster, and the monster no longer has *any* effect on the combat.
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05-28-2008, 06:04 PM | #37 |
Join Date: Apr 2006
Location: Santa Cruz, CA
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Re: Gummi Golem
What Bazz said.
The monster isn't effectively friendly, the monster is completely removed from the combat. If the monster isn't there, it's weird side-effects (not using items in this case) is also removed from the combat. |
06-02-2008, 10:28 AM | #38 |
Join Date: Jun 2008
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Re: Gummi Golem
Hello all, first post here. Played some gurps in the past, but I just bought Munchkin at my local hobby store this past weekend and have fallin deeply in love, will be buying more shortly.
Anyway, in responce to this last post 'Any item is a magical item', could you please explain to me how '11 Foot Pole' is a magical item? or simple '+1 leather armour' is a magical item? These are two items I can think of off the top of my head that would have to say are not magical and simply give you their small bonus due simply to what they are, not their 'powers'. |
06-02-2008, 10:37 AM | #39 | |
Join Date: Jul 2007
Location: Grand Rapids, Mi
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Re: Gummi Golem
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Glad to hear you liked the game. :-)
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06-02-2008, 10:40 AM | #40 | |
Join Date: Dec 2006
Location: Roanoke, Virginia, US
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Re: Gummi Golem
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And obviously an 11-Foot Pole is magickal. You ever see one of those in the Player's Guide equipment? Where'd that extra foot come from? Obviously a magickal construct of some form, utilizing the dark arts. Seriously, though: all items are magickal items because, uhm, they said so. And you are thinking too much.
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