09-21-2018, 12:25 PM | #51 | |
Join Date: Sep 2007
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Re: The Cartesian Heresy
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You can also make it a "2-1" system. Strictly speaking, you should carry over that state from turn to turn, but leftover MA being lost at the end of a turn is a problem you have with any system that uses values greater than 1. Last edited by Anaraxes; 09-21-2018 at 12:32 PM. |
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09-21-2018, 12:56 PM | #52 | |
Join Date: Dec 2017
Location: behind you
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Re: The Cartesian Heresy
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The 2-1 cycle could work. I'll have to look into that but, again, the 2/3 method is fool-proof and pretty darn easy. EDIT: 1-2 counting works great for weapon reach/range though because you are going to be enforcing the straight-line path anyway. Last edited by platimus; 09-21-2018 at 01:26 PM. |
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09-21-2018, 01:48 PM | #53 | |
Join Date: Sep 2007
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Re: The Cartesian Heresy
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Besides, hexes are part of the charm of TFT to me. It's the game that gave us the actual term "mega-megahex", which non-TFT gamers were still hip to. Mega-megasquares would just be... square. |
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09-21-2018, 03:31 PM | #54 | |
Join Date: Dec 2017
Location: behind you
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Re: The Cartesian Heresy
Quote:
Yes, hexes rule! The only reason to play this on squares is because you have a lot of product or pre-made material with squares. |
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