09-21-2018, 02:05 PM | #11 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [Basic] Disadvantage of the Week: Fat, Overweight, Skinny and Very Fat
This restriction has actually been softened in later stuff - notably, for example, the ghoul racial template in Horror has Skinny.
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09-21-2018, 02:39 PM | #12 |
Join Date: Aug 2007
Location: Denver, CO
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Re: [Basic] Disadvantage of the Week: Fat, Overweight, Skinny and Very Fat
I had a fighter-type in a DF game who started as a former gladiator turned bar bouncer.
He had ST14 with HP20 and overweight. As the game went through the first few months of heavy travel and he started exercising, (he was also hidebound) I bought up the rest of ST and bought off overweight to reflect him getting back into fighting trim. It worked well. The combination of overweight and gigantism made armor for him a great challenge for a while. |
09-21-2018, 03:43 PM | #13 |
Join Date: Jan 2009
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Re: [Basic] Disadvantage of the Week: Fat, Overweight, Skinny and Very Fat
I sometimes use Skinny for athletes in weight-classed combat sports like boxing and kickboxing, where having a really long reach relative to your weight class can produce fighters that look like scarecrows. This can be kind of counterintuitive, since it's not a classic disad for people with high ST, but people like Hearns and Dieselnoi definitely qualify.
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09-21-2018, 03:56 PM | #14 | |
Join Date: Jun 2017
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Re: [Basic] Disadvantage of the Week: Fat, Overweight, Skinny and Very Fat
Quote:
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09-21-2018, 11:57 PM | #15 |
Join Date: Oct 2005
Location: Ronneby, Sweden
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Re: [Basic] Disadvantage of the Week: Fat, Overweight, Skinny and Very Fat
That's the point, disadvantage pricing generally assumes that you don't pick them if they hamper your concept too much, hence a given bonus has a larger absolute value than the same penalty. Except for these, which seems to assume that they'll only ever be taken by professional shadowers who never gets in a fight or tries to swim. Any other negatives to being fat are either house rules (e.g. squeezing through tight spaces) or separate disadvantages (e.g. Social Stigma) that are not cowered by the price for these. It's really mystifying.
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09-22-2018, 01:27 PM | #16 | |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: [Basic] Disadvantage of the Week: Fat, Overweight, Skinny and Very Fat
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If you were playing fantasy an Elf could be skinny to all other races, a Dwarf would have Dwarfism to all other races. To stretch to say that in the Dwarf land no one has the Dwarf disadvantage until they pop out into Elf land or vice versa with Elves is a bit skewed. Skinny's effects on Knockback can be replicated by the racial disadvantage called Skinny and is the same -10pts. Let's not reinvent the wheel. |
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09-22-2018, 01:31 PM | #17 | |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: [Basic] Disadvantage of the Week: Fat, Overweight, Skinny and Very Fat
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A Centaur has extra Legs and each of those legs would have inconvient body limitation applie to them. Unless you have 'small' Centaurs a Centaur is just as big as a horse. Extra Weight or Density should be considered. |
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09-22-2018, 03:27 PM | #18 | |
Join Date: Aug 2018
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Re: [Basic] Disadvantage of the Week: Fat, Overweight, Skinny and Very Fat
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I don't even know why it's ST, isn't HP used to represent mass, and used when you're not actively resisting? Sumos probably buy up HP past ST and rely on that to resist knockback, so a bonus to HP to resist knockback would be more useful for them. |
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09-23-2018, 03:40 AM | #19 | |
Join Date: Aug 2004
Location: U.K.
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Re: [Basic] Disadvantage of the Week: Fat, Overweight, Skinny and Very Fat
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Arguably, some racial templates ought to be reclassified as “variant human” templates. They’re not actually different species, or rather, they’re not perceived as such; they’re perceived as humans with odd features. So a ghoul or a zero-G spacer can have things like Skinny. But setting the borderline between the categories might take a bit of thought.
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09-23-2018, 06:25 AM | #20 |
Join Date: Sep 2004
Location: Canada
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Re: [Basic] Disadvantage of the Week: Fat, Overweight, Skinny and Very Fat
"Race" vs "race varient" or "sub-race" or "original-race-with-a-curse" or "a common set of physical features that generally result from growing up under certain extreme physical conditions" or "traits a given culture adds on to all children via genetic engineering" is going to be endlessly arguable, as it's going to be as much campaign dependent as anything.
I suppose arguably the templates with Skinny are simple metatraits, not racial templates (which are a subcategory of metatrait). We don't have a firm definition of "species" IRL but we do get to arbitrarily draw lines in RPGs and know we're always right - and we also get to say "well, Skinny gets much of its point cost from being a minority who can't get clothes and stuff that fit easily, so this small group of elves scattered in a vast sea of humanity still have all the Skinny problems and should get the same points". Technically the disadvantage you give them wouldn't be Skinny - it would just cost exactly the same and have the same game mechanical effects, but it would be an exotic physical trait, and have some very specific conditions before you can take it.
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