10-01-2015, 09:56 PM | #1 |
Join Date: Nov 2006
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Leveled Innocence advantage for DF idea
In a DF world, one often wonders why the good folk who live in a town by a dungeon don't get butchered or eaten by the demons and undead that live within the dungeon. Leveled Innocence is an idea to explain why. For every level on Innocence, the NPC or PC gives a penalty to all attacks (spells, physical assaults, beguiling etc. ) to any supernatural evil creature. (Demons, undead, wizard black magic, evil clerics). Thus a person with Innocence 5 would give a demon a penalty of -5 to attack by claw or supernatural power. A baby might have a very high Innocence level because it is truly innocent. The Innocence might lower as the baby becomes a child and adult. But a farm worker might still remain innocent and maybe also have some True Faith as well.
A barbarian PC might have some level of Innocence due to his avoidance of humanity. Demons and undead might be less likely to affect an Innocent barbarian than would be normal. The way it works is that the Divine does not let true evil harm the innocent. Once they have sinned or lost innocence then it is fair game for evil to attack. The reason I feel it should be leveled is because I think that nobody should ever be completely immune to evil creatures, instead if you are innocent then evil has a much harder time trying to harm the innocent. An interesting idea from this might be why demons want mortals to sacrifice the innocent to them. Maybe someone that is truly innocent can not be harmed by a demon or it would be too difficult to do so. But if the demon can convince a mortal to sacrifice and innocent to them then maybe the demon gets something from the innocence and also is happy that he corrupted the soul of the mortal who sacrificed the innocent person to the demon. Just a thought. |
10-01-2015, 10:45 PM | #2 |
Join Date: Feb 2011
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Re: Leveled Innocence advantage for DF idea
Why use Dungeon Fantasy? You clearly want it to be about Christian Mythology, why not homebrew a Christian Dark Age setting in earnest instead of shoehorning a bunch of separate changes into DF?
Start from the top: You want to build a fantasy setting where Godly and Evil forces clash and heroes fight for Good against Evil. This has a great spot for PCs- the heroes- but you need to make sure your players are going to be happy with their roles. |
10-01-2015, 11:35 PM | #3 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Leveled Innocence advantage for DF idea
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This is not DF with Christian religious elements mashed into it; this is a distinct Medieval Christian Fantasy setting that just happens to use DF supplements for templates and companions. Approach it from that angle, b-dog, and you'll probably find your ideas mesh better.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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10-02-2015, 12:32 AM | #4 |
Join Date: Dec 2007
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Re: Leveled Innocence advantage for DF idea
I do not. Because in any DF world I've ever seen they DO get eaten. Which is why they say to adventurers, "Hey, there's a underground complex over thataway that might have treasure in it."
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10-02-2015, 05:01 AM | #5 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Leveled Innocence advantage for DF idea
Exactly. [Suckers... err meatshiel... ummm useful idi... - AHEM- Adventurers are why the ones that don't get eaten, don't get eaten.
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10-02-2015, 05:56 AM | #6 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Leveled Innocence advantage for DF idea
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An addition to the sacrificing innocents, might be that the protective 'essence' of the 'innocence' is something which is released if they are sacrificed, and the demons can somehow 'feed' on it. |
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10-02-2015, 06:15 AM | #7 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Leveled Innocence advantage for DF idea
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I mean, I love games like Civ and Crusader Kings, games where economic and sociological implications are the intent, or games like Ultima or EVE where there's actual world-building and created believable logistic chains and cultures and the people act as you would expect. But they're not Dungeon Fantasy.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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10-02-2015, 06:15 AM | #8 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Leveled Innocence advantage for DF idea
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Yes, it started as 2 dimensional heroes raiding dungeons for treasure - but it has extended to include wilderness rules, and rules for social traits and towns (Pyramid). The DF16's Wilderness rules and template notes are certainly useable in a non-DF and entirely serious Fantasy campaign. Its perfectly reasonable to take virtually everything from the DF books (and nothing else but Basic and Magic - required for 'purist' DF anyway) - and run a high fantasy game of heroes, kingdoms, and monsters in the vein of any number of books, including ideas and concepts from our own worlds history and mythology. I'm pretty sure the old D&D rules were used for all manner of non-traditional settings and genres before there were any 'official' d20 Modern, or d20 Space, etc. |
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10-02-2015, 06:29 AM | #9 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Leveled Innocence advantage for DF idea
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How about this: You can beat a nail into a board with the back end of a screwdriver, but there are better tools for the job.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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10-02-2015, 07:57 AM | #10 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Leveled Innocence advantage for DF idea
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Dungeon Fantasy is built around TL0-4, which is basically what you'd expect of a 'traditional' high fantasy setting. And what better tools does GURPS provide for playing a High Fantasy Heroes, than Dungeon Fantasy? Fantasy and Thaumatology are great toolboxes, but there is very little there you could just take out and play. Last edited by SCAR; 10-02-2015 at 08:06 AM. |
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