11-12-2014, 09:36 PM | #1 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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[DF] Power Item
I want to include an Artifact from Final Fantasy in a DF game I'm running. I've calculated its value at approximately 106K. DF 1 suggests that I shouldn't fuss too much over the math, so am I supposed to leave it at 40 FP or what?
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11-12-2014, 09:52 PM | #2 |
Join Date: Nov 2009
Location: Oregon
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Re: [DF] Power Item
Keeping strictly to rules as written, yeah, Power Items seem to top out at 40 points. However, as the GM you can assign whatever value you darn well feel like. Based on the loose progression of that table I'd peg $106K as giving somewhere in the ballpark of 50-60 energy.
In fact, looking through DF6: Artifacts, there are examples of Power Items granting more than 40 FP (such as the Mythic Corselet, 45 FP, or Sun Armor, 50 FP). Last edited by vierasmarius; 11-12-2014 at 09:56 PM. |
11-12-2014, 11:51 PM | #3 |
Join Date: May 2005
Location: Lynn, MA
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Re: [DF] Power Item
The Energy held in a Power Item is determined by the cost of an equivalent Powerstone, (without the labor cost) using the equation :
(40 * fp + 10 * fp^2)*(54/53)^fp Do not forget that this is based on the item's value as if it were a non-magical item (The value of it's enchantments don't count). If it is worth 106K, and you round to 5 energy steps like the table in DF1, then it holds 60 energy as a Power item. Continuing the table.... Value - FP $51,000 - 45 Energy $69,000 - 50 Energy $91,000 - 55 Energy $118,000 - 60 Energy $151,000 - 65 Energy $192,000 - 70 Energy But I suppose that is fussing over the math... |
11-13-2014, 09:19 AM | #4 | |
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Re: [DF] Power Item
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11-13-2014, 09:33 AM | #5 |
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Re: [DF] Power Item
Yes, it's the minimum value of an item that could hold that much energy as a Powerstone. It uses mundane item value before any magic. There's some rounding for nice figures, but that's basically it. And the recharge cost is just the price to cast Manastone, since power items are essentially that. All the other weirdness about being able to have just one, use only your own, designate a replacement, charge only in town, etc. is beside the issue of cost, and there for "feel."
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11-13-2014, 09:55 AM | #6 | |
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Re: [DF] Power Item
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11-13-2014, 10:05 AM | #7 | |||
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Re: [DF] Power Item
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Not for me anyway. Quote:
One other question though: does This One Goes to 11 change anything?
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Last edited by Dwarf99; 11-13-2014 at 10:29 AM. |
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11-13-2014, 10:38 AM | #8 | |
Join Date: May 2005
Location: Lynn, MA
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Re: [DF] Power Item
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b) There is no precedent I can think of, so any answer would be pretty arbitrary. You're welcome... and I'm not familiar with "This one goes to 11" so I can't help there. |
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11-13-2014, 10:51 AM | #9 | |
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Re: [DF] Power Item
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As for (b), that amounts to being able to turn, say, two $1,100/8 FP items into the equivalent of one $4,300/16 FP item, saving a fair bit of money. The illogical extreme is stuff like 40 $50/1 FP items providing 40 FP for $2,000 instead of the $37,000 usually needed for that much energy. Having all the energy in one place permits bigger single spells, but that's not usually much of a limitation. Thus, I'd say it amounts to giving the spellcaster an open-ended pile of cash . . . I'd price it at 50 points, like Filthy Rich, at least. If it's paid per source rather than for "however many sources I like," I might relent and charge 15 points per extra power item. These amount to Unusual Backgrounds in the vein of Invention (p. B477) or Artifact (DF 6, p. 20).
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11-13-2014, 10:56 AM | #10 | ||
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Re: [DF] Power Item
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