08-09-2014, 07:26 AM | #62 |
I do stuff and things.
Join Date: Aug 2004
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Re: Car Wars 6E Effort
The two are unrelated.
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08-09-2014, 08:36 AM | #63 | |
Moderator Emeritus
Join Date: Aug 2004
Location: Salem, OR.
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Re: Car Wars 6E Effort
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Ok, lets be very, very clear here. SJ staff are undertaking a project to bring back Car Wars. If they wanted to re-release the old one, they would have, but instead they want to create a newer edition, with legs. Snarky comments, "You don't know what your doing" comments, and "I know more about this, than you do" comments (with out proof, numbers and supporting documentation). will grab my attention. I expect / encourage / support, adult discussion, suggestions and input. Temper tantrums, unsupported whining and "because I said so", will not add to the creation of this edition. ***Mod Hat Off*** Off to blow up Ogres, have a great day! Pat
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08-09-2014, 10:12 AM | #64 | ||||
Join Date: Jun 2008
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Re: Car Wars 6E Effort
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Because they can already buy it on e-23. PDF is more convenient to reference the disjointed rules. If it had been re-worked maybe (but the effort to do so would haven't been worth the effort expended. With the money saved you can buy scads of print-shop counters of exactly the type you want or elect to do it in 3-D if that's your bag. . They didn't, they just ran out of things to buy (which may have made it look like we weren't playing to the accountants). We still get the old kit out occasionally (plus the stuff we upgraded ourselves while we were waiting). We have found alternate mechanisms. If you leave players out in the wilderness you shouldn't be surprised if they learn to mange without you. Quote:
To SJG: Focus on 6th and I may buy well buy it. Make whatever commercial decisions you need to and do it whatever way you want, it is your IPR, your business and your choice. I am simply putting down the criteria that will lead to a successful sale to me. If you want to gauge the potential market do it with Kickstarter like everyone else, but I believe this is where I came in. Last edited by swordtart; 08-09-2014 at 10:29 AM. |
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08-09-2014, 10:52 AM | #65 |
I do stuff and things.
Join Date: Aug 2004
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Re: Car Wars 6E Effort
There are more Car Wars players from the eighties not playing the game today than there are Car Wars players aware of our current efforts. Never discount the strength of nostalgia for bringing a group back to something they once loved.
Nostalgia releases in the hobby market are not at all a new concept. Most recently we can look to Wizard's various nostalgia products released during their build to a new edition. And then there are other markets like comics that use nostalgia products to bring old fans back and introduce new potential fans to past efforts.
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08-09-2014, 12:07 PM | #66 | |
Join Date: Jul 2014
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Re: Car Wars 6E Effort
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To take the Wizards example look at what happened to D&D 4th edition. Wizards claimed it was a modern, play tested RPG. The fan base loathed it and that may be an understatement. 5th will return to a more traditional version of the game. |
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08-09-2014, 12:28 PM | #67 |
Join Date: Mar 2011
Location: Spinward Marches
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Re: Car Wars 6E Effort
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08-09-2014, 01:26 PM | #68 |
Join Date: Aug 2004
Location: Missouri
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Re: Car Wars 6E Effort
I, for one, have been playing CW since the first pocket box, have bought every supplement and new version and liked every one INCLUDING 5th. I will also, without a doubt, be buying into 6th.
From reading these posts, it appears that there are as many different KINDS of players as there are players, each one is looking for something different. I will be buying 6E, even if it has elements that I may not use and I will make the best of it. Making a game that tries to please everybody would be almost impossible but I think that if SJG builds a good game, it will sell. p.s. ( I will be joining the Kickstarter )
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08-09-2014, 01:38 PM | #69 |
Join Date: May 2007
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Re: Car Wars 6E Effort
I think Phil would love supplements and expansions, just no tanks. I'd agree; there may be a place for a Car Wars-style game with tanks, and one with aircraft, but shoehorning everything into the line at once was suboptimal. The same thing happened to BattleTech, but they didn't catch it in time, and now what were 32 pages of rules take up six hardbound volumes and counting.
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08-09-2014, 02:23 PM | #70 |
Join Date: Mar 2011
Location: Spinward Marches
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Re: Car Wars 6E Effort
Well yeah, I wouldn't want to buy another "massive tome" game with everything in it, but I do recall one of "desires" back in the 80s (after the game had been out for a couple of years) was the desire for tanks. Then we get the Dempsey in ADQ, and then ten years later comes the boxed supplement.
Don't get me wrong; I actually don't want to see boats, jet-fighters, and everything else thrown in there. But for a game that is about vehicle combat it seems like sooner or later tanks would be a natural development for the game. That was my argument way back in 1982, and I'm still kind of sticking by that. Anyway, whatever comes down the pipeline, I'll check it out. |
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