05-20-2012, 06:24 PM | #1 |
Join Date: Jan 2011
Location: Monterrey
|
Frag: movement and shooting // doors
Let's say player A is between a wall and a door, player B has 6 movements, with movement 5 gets to the door and wants to shoot but is on the other side of the door. Can he shoot?
This is because in the rules say that you cannot shoot trough doors, but the movement can let him go trough the door but since player A is in the next square he can't cross and end the movement.
__________________
Expanding the gaming in the lands of the eagle and the snake. MIB 1242 |
05-20-2012, 09:38 PM | #2 | |
Join Date: Feb 2009
Location: El Cajon California
|
Re: Frag: movement and shooting // doors
Quote:
__________________
Former Cell Leader - San Diego CA. MiB since the very beginning We are "them". We are the "they" talked about in whispers. We are the Men in Black |
|
05-20-2012, 09:39 PM | #3 | |
Guest
|
Re: Frag: movement and shooting // doors
Quote:
|
|
05-20-2012, 11:03 PM | #4 |
Join Date: Jan 2011
Location: Monterrey
|
Re: Frag: movement and shooting // doors
Thanks, its just that this door isnt as the diagonal ones, it is a horizontal door, reason why I couldnt decide if player B could do the shot. So we throw a die, 123 no shot, 456 shot.
Now on, shot all the way.
__________________
Expanding the gaming in the lands of the eagle and the snake. MIB 1242 |
05-21-2012, 04:41 PM | #5 |
Join Date: Jan 2011
|
Re: Frag: movement and shooting // doors
nope the door is closed
__________________
If i respond to your questions do no mistake me for a moderator... I'm just trying to be friendly and helpful, again I am just a player not a moderator |
06-08-2012, 05:31 PM | #6 |
Evil Game Master For Hire
Join Date: Aug 2004
Location: Jacksonville, FL
|
Re: Frag: movement and shooting // doors
These doors are "smart" (i.e. Star-Trek-like) doors; they are automatically open if you are in position to move through them, and automatically closed if you are not able to move through them.
Thus, if the door is orthogonal (i.e. on a wall segment between two squares), and if the active player (i.e. the player who is moving) is in either of those two squares, then yes, that door is open at that point during his turn. Likewise, if the player is in the same square as a diagonal door, then that door is open at that point in his turn. The only complication I can see would be in the case of one-way doors, when the active player does not have the appropriate key card. In those cases, if he does not have the relevant key card and is on the "wrong" side of the door, then he can not go through that door; so the door would be closed.
__________________
Franklin W. Cain Evil Game Master For Hire -- Have Dice, Will Travel SJG MIB # 9808; Net.Rep.: Chez G* and Frag |
Tags |
door, frag, shoot, wall |
|
|