11-03-2011, 11:16 AM | #31 |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Re: Armor, slightly used
Well, I bet the brigands would have the same problems that quite a lot of "adventurers" would have: Selling stuff like that looks mighty suspicious.
So you're carting your load of slightly used breastplates to Lord Uffington of Uffington Manor, as he sent out heralds to announce that he's looking to upgrade the protective measures for the Upstanding Uffingtoners, and now he's asking you where you got those nice bits of shiny metal with the odd holes? "Took it from orcs?" Suuuure… (Didn't the 7 Samurai movie have the villagers hide weaponry and armor? If they'd be allowed to legally sell that, they could've afforded better protection. Or, well, stopped working as rice farmers altogether.) If loot like this is common enough in the setting to allow you to sell it easily, armor would have to be quite common altogether, putting us clearly out of the 13th century comparisons and decidedly more towards the D&D price list… |
11-03-2011, 11:28 AM | #32 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Armor, slightly used
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11-03-2011, 11:37 AM | #33 |
Join Date: Feb 2008
Location: The Athens of America
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Re: Armor, slightly used
Well I tend to run and play in a non DF Low Fantasy setting...
So Weapons (especially) tend to be valuable...armor (unless Chain and up) less so. We tend to not face hordes of mooks (2:1 odds or less the norm) so everyone lugging an extra 20-30 pounds to a drop/cache point is usually managable... That being said with our benchmark start point for used being 50%; less for damage, less for market size (unless a major city/market/bazaar/fair); less if low demand/poor season (people in low tech will be equipping troops in late spring...other times not so much)... Then it mods by a contest of skill PC Merchant (Arms+Armor) versus Merchants Merchant (Arms + Armor) skill...(PC's are unlikley to win the guy they will be selling to does this full time) about +/- 5% for each point won/lost by... I have tended to take Merchant (Arms + Armor) skill as a PC...it helps keep the money decent but not earthshaking. Now Pyrates are where the real money is at...you can keep all of the Arms and Armor...after all it comes with its own (VERY VALUABLE) carry all!! Just have to beat the Pyrates first!!
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
11-03-2011, 11:39 AM | #34 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: Armor, slightly used
Quote:
Celjabba |
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11-03-2011, 11:44 AM | #35 |
Join Date: May 2008
Location: CA
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Re: Armor, slightly used
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11-03-2011, 11:57 AM | #36 | |
Join Date: Jul 2008
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Re: Armor, slightly used
Quote:
Well, it might be if you use 'buy' loosely.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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11-03-2011, 12:03 PM | #37 |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Re: Armor, slightly used
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11-03-2011, 01:48 PM | #38 | |
Join Date: Sep 2004
Location: Chicago
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Re: Armor, slightly used
Quote:
I'll also note that you selected a sword as your counter example. We were discussing armour repairs which were generally done by much less well trained individuals than swordsmiths. To put the skills into perspective: I can, on my anvil and with my hammers and torch, patch a munitions grade piece of plate; when I watch a swordsmith all I can do is shake my head in awe. |
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11-03-2011, 03:03 PM | #39 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Armor, slightly used
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11-03-2011, 06:11 PM | #40 | |
Join Date: Sep 2006
Location: Seoul, Korea
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Re: Armor, slightly used
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Tags |
armor, treasures |
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