10-15-2010, 02:19 AM | #21 |
Join Date: Aug 2005
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Re: [GURPS Low Tech] Armor
Here's a Low Tech question: what does the arming doublet actually do? It claims it comes with voiders and gussets which protect the chinks in your armor but it doesn't say how they do that. Do they simply raise the 0 DR chinks to half DR? Something else?
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10-15-2010, 04:42 AM | #22 | |
Join Date: Jul 2008
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Re: [GURPS Low Tech] Armor
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But if that's the case, I don't know how much the armpit protection costs and weighs. (Or the elbow, but I'd guess half the stardard elbow cost/weight, since it covers one side of the elbow.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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10-15-2010, 05:26 AM | #23 |
Join Date: Aug 2004
Location: Danville, VA USA
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Re: [GURPS Low Tech] Armor
Another question. When defining armor from p100, Are the DRs for different locations the same as the torso DR listed on p110-11?
For example: does Heavy Plate covering the hands give DR 9? |
10-15-2010, 05:39 AM | #24 |
Join Date: Aug 2004
Location: Danville, VA USA
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Re: [GURPS Low Tech] Armor
How is the Fauld (abdomen armor) constructed? is it segmented plate or something else?
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10-15-2010, 06:14 AM | #25 | ||
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: [GURPS Low Tech] Armor
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10-15-2010, 06:16 AM | #26 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: [GURPS Low Tech] Armor
The stats for arming doublets are supposed to include mail voiders protecting the inside elbow and armpit. But I forgot to mention what sort of mail. I think I used the stats for Light Mail. Any attacks to these locations only have to penetrate the mail, not the plate. If an arming doublet is not worn you suffer penalties because the armour doesn't fit properly (see p. 102) and you get NO DR at the inside elbow and armpit (see Harsh Realism - Armor Gaps, p. 101).
Last edited by DanHoward; 10-15-2010 at 06:21 AM. |
10-15-2010, 06:28 AM | #27 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: [GURPS Low Tech] Armor
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10-15-2010, 07:55 AM | #28 | |
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: [GURPS Low Tech] Armor
Going back to an earlier thread I made, it looks like Low Tech allows one to make those totally worthless cheesecake armors that fantasy artists and video games love so much.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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10-15-2010, 09:06 AM | #29 | |
Join Date: Nov 2008
Location: Florida
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Re: [GURPS Low Tech] Armor
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Anyways... Does Light Leather based on 1DR vs. Cutting, $60, 2lbs & Don Time of 15 turns seem about right to you? Furs at about twice the weight but same cost? |
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10-15-2010, 09:34 AM | #30 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [GURPS Low Tech] Armor
Correct. Light leather isn't real armor. It's just thick clothing, and uses the rules for such. At the game system's resolution, it's Yet Another Textile Used For Clothing, and not special . . . it's mentioned with armor not because it's special but to dispel the common gamer myth that light leather was used as armor in organized warfare.
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— I can't speak to whether 5 lbs. is "realistic" for winter clothing. Whose winter? The game assumes that, as on Earth, ~40% of people live between the tropics and ~70-80% between the midpoints of the two temperate zones. It takes winter to mean "winter as experienced in the U.S. South, Mexico, North Africa, Italy, Greece, and northern India." People who get what Alaskans, Canadians, Norwegians, Swedes, Finns, Russians, and so on would call "real winter" would need to add what Low-Tech calls mukluks, parka, etc.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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Tags |
armor, armor weight, low tech, low-tech, weight |
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