03-08-2019, 10:08 AM | #21 | ||
Join Date: Aug 2004
Location: U.K.
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Re: Skills to build the Nautilus (and similar revolutionary vehicles)
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03-08-2019, 10:31 AM | #22 |
Join Date: May 2010
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Re: Skills to build the Nautilus (and similar revolutionary vehicles)
I fear my choice of fictional examples may have taken us rather far astray from the thing I was actually wondering about. A better example might be: imagine a TL11^ setting has lots of super science but no cloaking devices. If a genius inventor (perhaps with Gadgeteer) wants to build a new class of cloaked ship, not just slapping a cloaking device on an existing design but something purpose-built for the role of a stealth attack craft, do they just need [strike]Engineer (Electronic Warfare)[/strike] Engineer (Electronics)-21, or do they also need Engineer (Spacecraft)-21?
Edit: I remembered after posting this that Engineer (Electronics) is one skill, there aren't separate specialties for different types of electronics. Last edited by Michael Thayne; 03-08-2019 at 12:04 PM. |
03-08-2019, 10:45 AM | #23 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Skills to build the Nautilus (and similar revolutionary vehicles)
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Bill Stoddard I don't think we're in Oz any more. |
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03-08-2019, 10:47 AM | #24 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Skills to build the Nautilus (and similar revolutionary vehicles)
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It would also count as modification rather than invention de novo. At least for a Gadgeteer, that makes it easier.
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Bill Stoddard I don't think we're in Oz any more. |
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03-08-2019, 11:42 AM | #25 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Skills to build the Nautilus (and similar revolutionary vehicles)
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03-08-2019, 12:15 PM | #26 | |
Join Date: May 2010
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Re: Skills to build the Nautilus (and similar revolutionary vehicles)
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I think I might be getting myself needlessly confused here on account of not taking seriously that Engineer specialties are meant to be much broader than for other skills. For example, Engineer (Starships) is specifically mentioned as being an available specialty, so you don't need separate skills for the stardrive and the rest of the ship. Now, how you acquire Engineer (Starships) when people in your setting only know Engineer (Spaceships) is quite a question. But in principle you only need one skill. Actually, having those two skills be separate is a bit weird, since the knowledge required to design starships is a superset of the knowledge required to design spaceships. Well, in some settings anyway. (I guess there are also settings where Rocketships and Warpships might be separate specialties.) I can think of at least three ways to handle the difference: familiarity penalties, perks (like Technology Secret from The Weird), or maybe a technique. Thoughts? |
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03-08-2019, 12:27 PM | #27 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Skills to build the Nautilus (and similar revolutionary vehicles)
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Actually looking at the inventing rules on B473 (which I don't terribly like), inventing a device that's based on a technology that doesn't currently exist in the setting is at -11 to -27 depending on its complexity, so requires a modified skill (possibly including equipment bonuses) of 14-30 to even try to roll, or 9-25 if it's a variant on an existing device (retrofitting a rocket to have a warp drive arguably applies a -5 for the basic tech being new and a +5 for being a variant on an existing device). |
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03-08-2019, 12:38 PM | #28 | |
Join Date: May 2010
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Re: Skills to build the Nautilus (and similar revolutionary vehicles)
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03-08-2019, 12:54 PM | #29 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Skills to build the Nautilus (and similar revolutionary vehicles)
For some reason my first pass reading didn't notice that, but mostly it means people should have one-off versions of gadgeteer; while some cinematic gadgeteers are generalists, a lot of them have one amazing thing and outside their specialty are merely good.
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03-08-2019, 01:38 PM | #30 |
Join Date: Mar 2008
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Re: Skills to build the Nautilus (and similar revolutionary vehicles)
Nemo wasn't in it for the money. The British had destroyed his family and country. He wanted to hurt them as much as possible while not committing atrocities.
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