07-14-2018, 07:53 AM | #41 | |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Concerns about the Gate spell.
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If I needed to limit it as a GM, I'd start to wonder what happens as the boulder drifts off course and hits the edge of the gate. Does it destroy the gate, kill the observers with shrapnel when it clips the edge, etc? Can you perfect it before you run out of wizards willing to try? If it does work, what are the political ramifications? Cold wars? Superpowers? Detente? Dragon subjugation? You could launch a decent campaign with this single idea. |
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07-14-2018, 07:58 AM | #42 | |
Join Date: May 2018
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Re: Concerns about the Gate spell.
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07-14-2018, 03:02 PM | #43 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Concerns about the Gate spell.
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What I would do is specify that anything going thru the bottom gate comes thru centered in the top one. That should fix any small misalignment problems or gentle breezes trying to move the huge bolder. Yes, you could make a campaign with a modern day feel based on industrial magic. And it could be pretty cool. But I suspect that that should not be what TFT magic is aiming for. Warm regards, Rick. |
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07-14-2018, 03:20 PM | #44 | |
Join Date: May 2018
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Re: Concerns about the Gate spell.
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07-14-2018, 03:31 PM | #45 | |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Concerns about the Gate spell.
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True; it would be a very different world. Post Industrial (magical?) revolution. |
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07-14-2018, 05:33 PM | #46 |
Join Date: May 2015
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Re: Should all spells be equally easy to learn?
I think that unless I wanted zany physics game, I would tend to rule:
* All gates can only cope with so much mass coming through them at once, Something more than about 150kg increases the chance of the gate starting to fail (either roll more times, or increase the chance of failure at some rate over 150kg). As mentioned, this could be useful for limiting their use for trade-disrupting bulk freight. * All gates can only cope with so much passenger speed. It might be fun to allow arrows through, but anything above a speed limit both has an increased failure chance AND doesn't get passed. So no hyper-velocity boulder attacks or perpetual motion or unlimited energy generation from clever gate positions plus gravity. |
07-14-2018, 07:33 PM | #47 | |
Join Date: Oct 2015
Location: New England
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Re: Which is hosed in TFT? Wizard or Hero?
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07-14-2018, 07:55 PM | #48 | |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Which is hosed in TFT? Wizard or Hero?
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I don't think the costs should be the same because, to me, magic and mundane talents are very different things that don't need to follow the same rules. |
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07-14-2018, 08:11 PM | #49 | |
Join Date: Oct 2015
Location: New England
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Re: Which is hosed in TFT? Wizard or Hero?
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However, if TFT were to offer equal opportunity costs, then everyone gets what they want. You don't want your wizard to have a lot of mundane talents? Just don't take them! But anyone who wants to have a sword-master wizard will be able to do so without paying through the nose any more than they would for a similarly diverse yet wholly mundane swordmaster. |
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07-14-2018, 08:32 PM | #50 | |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Which is hosed in TFT? Wizard or Hero?
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If they remove the restriction from the rules, then I expect lots of people will optimize their heroes with a missile spell at least, and maybe a few defensive spells, and overall we'll wind up with a less diverse array of characters. I'd house rule it for my own game if I wanted it though. |
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Tags |
ease to learn, memory, problematic spell, spells, talents |
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