Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-07-2019, 09:54 AM   #1
Michael Thayne
 
Michael Thayne's Avatar
 
Join Date: May 2010
Default Skills to build the Nautilus (and similar revolutionary vehicles)

The release of the latest book in the Steampunk series got me thinking about how you'd stat up a Captain Nemo expy. Presumably the Nautilus is an Amazing invention, so by the inventing rules it seems like Nemo needs skill 21+ to invent it. Accordingly, GURPS Adaptations gives Nemo Engineer (Electrical)-21. But shouldn't he also have Engineer (Submarine)-21? It seems like he needs both. On the one hand, the Nautilus' batteries seem like they qualify as an Amazing invention in their own right. On the other hand, it's not like Nemo just took an existing sub design and added special batteries, so the Nautilus itself is a second Amazing invention.

This seems like a common problem for a certain type of fictional character. For example, Star Trek's Zefram Cochrane might need both Engineer (Spacecraft)-21 and Engineer (Warp Drive)-21. Builders of backyard moon rockets might need one skill to design the powerful engine that enables SSTO craft, and another skill for the rest of the design. Something similar might apply to builders of giant mecha (though I'm not well-enough versed in that genre to be sure what the relevant skills are).

Is this analysis correct? Or is there some way you could justify giving such characters just one Engineer specialty at level 21, and let them rely on defaults for the rest of it?
Michael Thayne is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:11 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.