03-07-2018, 11:21 AM | #1 | |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
|
TFT is two different games that happen to share a system
I keep harping on this, so I've made a separate thread for visibility.
In another thread... Quote:
In an arena battle game, where it's PvP and might not have a GM, the difference between unconsciousness and death is moot. When a figure goes down, they're down; the fight ends. Maybe their opponent slits their throat; maybe their opponent leaves them there bleeding on the ground; maybe something else. In a roleplaying game, usually with a GM, players want their characters to have a chance. A party will usually try to pull their unconscious members to safety, will try Physicker or such healing spells as there may be, will try to get them out of the dungeon and back to town to rest and heal up. Rules can make sense for one of the games but not the other. "Dead at 0 ST" can be right for the arena, but wrong for the RPG. Job rolls can be wrong for the arena but right for the RPG. There are likely any number of rules that fall onto one side or the other of this divide.
__________________
Chris Goodwin I've started a subreddit for discussion of INWO and Illuminati. Check it out! |
|
03-07-2018, 08:26 PM | #2 | |
Banned
Join Date: Mar 2018
|
Re: TFT is two different games that happen to share a system
Quote:
In the post you partially quoted me from in post #1, I was expounding on the question of: The Secondary-Effects the "Unconscious at ST=0, Dead at fully-negative ST" Rule can have on TFT as a Role-Played Labyrinth Adventure; and specifically, how dealing with the secondary-problems created by the residual existence of enemies who are left unconscious, yet not dead, can affect the party, the outcome of the adventure, and how the entire labyrinth on-the-whole can play differently - depending on the GM; of course. Hope that clarifies. Last edited by Jim Kane; 03-11-2018 at 03:05 AM. |
|
03-10-2018, 04:32 AM | #3 |
Join Date: May 2006
|
Re: TFT is two different games that happen to share a system
Hi Chris,
Reading all these posts made me think the same thing. I loved melee and wizard back in the day, but never played them as a rpg—they were 1v1 combat systems. I will support them regardless just as a thanks and for nostalgia, but I hope they don’t lose that aspect. They really filled a great niche. |
Thread Tools | |
Display Modes | |
|
|