09-18-2017, 11:36 PM | #11 | |
Join Date: Dec 2007
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Re: IW quarantining
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09-19-2017, 12:04 AM | #12 | |
Join Date: Feb 2007
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Re: IW quarantining
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GM: "The PCs have 40 days of quarantine to get through, how do they spend it?" "Can we study skills?" "Sure, as long as it's something available in the Infinity libraries and staff. You could brush past the quarantine in a few minutes of game time, and even use it to give players a chance to heal wounds, catch up ST and HT, work on skills, etc.
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09-19-2017, 12:35 AM | #13 |
Join Date: Dec 2015
Location: New York, NY
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Re: IW quarantining
Robots and drones would be the first to explore a world, taking back samples of microscopic life. They would detect for radio signals, and if the world is advanced enough for that, listen in on them - otherwise, a drone could take aerial photos of human (or other) settlement. There would be a lot of off-game pre-exploration of any world.
Playing an initial exploration of a world could use any standard quarantine to lessen the advantage I-Scouts would have on that world. They couldn't just pop back to Homeline to get the perfect gadget for the situation, or call in I-Cop support whenever. If there's some big thing happening, they either have to abandon the world and wait the standard quarantine, or act then & there with what they have. |
09-19-2017, 01:43 AM | #14 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: IW quarantining
Also they'd likely have an uninhabited quarantine world as a stop gap. Nicely set up where first entrants to a new world live for a month or two.
Maybe they could find a world where plagues or even viruses aren't possible.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. Last edited by Flyndaran; 09-19-2017 at 02:04 AM. |
09-19-2017, 07:16 AM | #15 |
Join Date: Aug 2004
Location: traveller
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Re: IW quarantining
I figure that the lack of population-destroying virgin field epidemics is largely due to the presence of individual world-jumpers, who have existed since antiquity. Most worlds have been cross-contaminated at some point in the past, leaving only more recent mutations and the occasional outlier that had never been visited before as sources of concern. The biggest problem is that before the development of technology (or similar levels of magic, etc.), jumpers were likely confined to a single continent, which is why the Columbian Exchange was still so devastating.
This is "the dog that didn't bark" in my Time Traveller setting: there haven't been any "Plague of Duskir" incidents on the outworlds, despite fairly lax quarantine standards. If anyone were to think about it and do the simulations for infectious diseases, they would probably realize that there is a channel for inter-world contact besides the jump drive. |
09-19-2017, 10:52 AM | #16 | |
Join Date: Oct 2006
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Re: IW quarantining
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There are also "paranoses", diseases carried by parachronozoids. One NPC wrote his doctoral thesis on the transmission patterns of gargoyle-pox. |
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09-19-2017, 11:56 AM | #17 |
Join Date: Dec 2007
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Re: IW quarantining
A quarantine period is likely for scouts returning from a new world. For worlds that have been opened up for trade I think they'd only bother if someone actually coming back with symptoms of illness. Otherwise a quick blood test just in case and once the results come back you're done.
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09-19-2017, 04:45 PM | #18 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: IW quarantining
In Infinite Cabal, the characters were worried about this, once they'd got their TL up a bit and understood for sure how infectious disease worked. They learned from Infinity that most bacteria and viruses seemed to die on a transition.
Later they learned that this was Infinity disinformation, and there's much less diversity of diseases between worlds than you might reasonably expect. My Infinity spreads disinformation about this because they really don't understand this lack of diversity and it cuts down on people asking awkward questions.
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09-19-2017, 07:09 PM | #19 | |
Join Date: Jun 2006
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Re: IW quarantining
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Mind you for Infinite Worlds, the really scary stuff is probably what happens when travelers catch something on worlds where physics and biology don't even work according to the same natural laws. The failure of visitors from Homeline to drop dead instantly on entering those worlds is a bit of a logic problem in the setting as a whole. Something allows travelers to survive when going somewhere human life depends on Elan Vital. So what happens to a disease the drains Elan Vital when you bring it back to Homeline?
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09-19-2017, 07:18 PM | #20 |
Join Date: Jul 2014
Location: New Zealand.
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Re: IW quarantining
Quarantine Enforcement Division
The scariest branch of ISWAT, responsible for stopping the multitude of contagious nasties/communicable curses/supernatural plagues/rampant pseudo - physics from Wrecking havoc on Homeline. Fully licensed to kill and extremely well equiped agents have full operational freedom.
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