11-24-2014, 04:28 PM | #1 |
Join Date: Aug 2004
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Magics Price
I was wondering if there is a pricing for the cost of a single spell? I am aware of the costs in DF, but i find them a little too simple, such as 2 spells for 300$. Has anyone come up with a pricing if a PC wanted and was able to buy a simple cantrip from a guild, compared to IF they were able to buy a spell like Fireball from one? I know this is depending on many factors in the game world and in role playing, but i was wondering if anyone has a foundation for it?
thank you |
11-24-2014, 05:14 PM | #2 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Magics Price
The opportunity cost of not paying a wizard to cast the basic version of Continual Light is spending $7 on candles for a week's worth of equivalent light.
Therefore, (under the standard GURPS magic system) even the weakest wizard can make around $15-20/hour by casting Continual Light spells. Which further implies you need to pay him more than $15-20 an hour to cast any other spell. If you're looking for pricing spells for something more rational than DF, you could approximate the cost of a spell as the time of the wizard casting it (more than $15-20 an hour, see above, including time to recover FP) plus the cost of any consumable supplies plus the pro-rated cost of any capital equipment (such as powerstones) necessary to cast the spell. Under the standard magic system, either spell casting for hire is fairly cheap, or wizards need to make much, much more than Average wealth. More details at the link http://noschoolgrognard.blogspot.com...ch-should.html
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11-24-2014, 05:32 PM | #3 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Magics Price
Quote:
Or, alternately, candle makers find themselves relegated to niche markets or completely out of business. |
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11-24-2014, 06:30 PM | #4 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: Magics Price
Where is this? I haven't seen it.
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11-24-2014, 08:37 PM | #5 | ||
Join Date: Aug 2004
Location: Austin, TX
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Re: Magics Price
Quote:
Quote:
The actual price of spell casting is pretty much game world dependent, and just about anything can be justified. If you want a low-tech world with candlemakers, wizards earn more than $15/hour. I honestly think it should be much, much more but then even average wizards are Very Wealthy to Filthy Rich in GURPS terms - and while I think that is perfectly reasonable assumption, it goes against a lot of GURPS worldbooks and lore.
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