01-24-2012, 11:55 AM | #31 | |
Join Date: Aug 2004
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Re: ATR/ETS Question
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01-24-2012, 11:56 AM | #32 | |
Join Date: Aug 2007
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Re: ATR/ETS Question
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Except of course whre the distance component overwhelms the speed component and you get nothing. This will happen fairly often with weapons like rifles where taking aimed shots at objects 50 yards away is much more reasonable in the real world than shooting at things going 100 mph. The Speed/Range table just doesn't work the way a lot of people expect and it sometimes doesn't work the way I think it should.
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Fred Brackin |
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01-24-2012, 12:00 PM | #33 | |
Join Date: Aug 2007
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Re: ATR/ETS Question
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Shorten the first step and you begin the second sooner. The perception/decsion-making process proabably takes more time than you expect too.
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Fred Brackin |
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01-24-2012, 12:14 PM | #34 |
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(If you have to ask . . .) Join Date: Feb 2005
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Re: ATR/ETS Question
The answer to why ATR doesn’t come with ETS is a simple, GURPS answer: TANSTAAFL.
Just because you can cover yourself with flames in GURPS doesn’t mean that you get an equivalent amount of free DR versus fire. You have to buy it. Just because you can fly to the edge of space doesn’t mean that you don’t have to breathe anymore, you still have to buy that advantage. Just because you have Hardened 6, DR 75 and doesn’t breathe, doesn’t mean that you get pressure support for free. With ATR you DO perceive faster, but only because you can make two maneuvers in one second, so, if the GM makes people take actions to determine what is going on (like I do in non-cinematic games), you can spend one of your actions to absorb combat then on your second maneuver, get stuck back in. You don’t perceive any faster than someone else who goes on the same “actions” as you, you just get to perceive again later in the turn, so you have the potential of perceiving more, and, fundamentally, it seems faster. Most games where ATR is available, the players will buy ETS because the two things work together, well. But, trying to force-bundle them is removing the Generic from GURPS. ATR can also reflect parallel-processing, where you don’t actually move any faster, but you can do several things simultaneously. When you break high-levels of ATR down, you have to start looking at how far something actually moves to the character in question. A bullet with a speed of 1,500 fps suddenly has a speed of 150 fps to someone who has ATR/10. So, for the purposes of Parry Missile Weapon, it makes sense because bullet travel is abstract in GURPS. So, it's a simplification, not an implication. ETA:And, let’s be totally honest: you are going and perceiving faster. If you have ATR/1, you’re going twice a second, and everyone else is going once. Sure, on the first action, you’re going at the same time as everyone else, but, by your second action, everyone else is stuck with what they’ve chosen. So, now, you get to go faster than everyone else before the next turn. Last edited by Mark Skarr; 01-24-2012 at 12:18 PM. Reason: Another thought |
01-24-2012, 12:27 PM | #35 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: ATR/ETS Question
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I want to shoot a bird moving 10y/s at 100y that is 1 foot. That is -11 for speed/range and -5 for size, and I ignore 1 point for range. I want to shoot the same bird at 10y that is -6 for speed/range and I ignore up to -2. OK the math seems easy to me still. You get a greater differential when speed exceeds distance but that is ok since your targeting arc is shorter on something farther away. It moves across less of your visual reference. I do see that the bonus is not as good as I thought it would be however. You would have to be moving really fast at any distance to take full advantage of anything beyond a level or two. I was thinking of this in reference to computer assisted targeting or an AI in aerial/space combat. But its not a huge bonus worth much of the 10 points. |
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01-24-2012, 12:32 PM | #36 | |
Join Date: Aug 2004
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Re: ATR/ETS Question
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01-24-2012, 12:51 PM | #37 | |
Join Date: May 2005
Location: Lynn, MA
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Re: ATR/ETS Question
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Once the message to your body is composed, a person with ETS moves no faster than one without, they just move earlier. |
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01-24-2012, 01:06 PM | #38 | |
Join Date: Aug 2004
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Re: ATR/ETS Question
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Also, really this reduced reaction time (perception + processing + sending messages to muscles) should logically allow you to control your movements with the same degree of precision when moving at the top speed/velocity allowed by your muscles as when moving slowly and deliberately, not the case for normal people. That effect should then logically encompass things like not taking any penalty for a Rapid Strike; after all, somebody without ETS or ATR can Rapid Strike for a -6 penalty, so it's clearly within the physical limits of a normal person to execute both strikes in one second's time. The only question is whether they have the ability to coordinate and control the two strikes. |
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01-24-2012, 01:54 PM | #39 | |
Join Date: Sep 2004
Location: Canada
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Re: ATR/ETS Question
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Vanilla ATR has the wonderfully unphysical effect of getting you up to a greater velocity without making you pull harder :) You don't hit harder, you don't jump farther, you don't carry more, you don't need any increased structural capacity to endure the doubled, tripled, etc acceleration, and so forth. Trying to argue biophysics with ATR or ETS is basically going off at right angles to the game abilities - neither of which has much to do with biology or physics.
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01-24-2012, 02:52 PM | #40 | |
Join Date: Aug 2004
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Re: ATR/ETS Question
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altered time rate, enhanced time sense, q&a, rev. pee kitty |
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