07-18-2018, 10:10 PM | #1 |
Join Date: Jul 2013
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Skill and Techniques for a magic system
I'd like to create a magic system that relies on a single skill called "Sorcery" and have the spells treated as Techniques of this skill at either Hard or Very Hard as they would normally be.
I already found a file that removes the prerequisites for the spells (and leaves Magery), which I'd like to use as a base. I just have no idea how to start.
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My GURPS Blog: https://omniversalmess.blogspot.com/ |
07-19-2018, 04:09 AM | #2 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Skill and Techniques for a magic system
What you are describing is basically Ritual Magic from the Basic Set p. 242. There is already a Data File for Ritual Magic which allows you to choose from a range of core skills.
The other option, if you don't lime the Core+Path setup for some reason, is to modify every spell using the following code as an example: #ReplaceTags in SP:Fireball with "type(Tech/H), default(SK:Sorcery - 6), needs(SK:Sorcery), upto(prereq)"
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 07-19-2018 at 04:14 AM. |
Tags |
magic, skill, spells, technique |
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