10-18-2019, 11:36 AM | #1 |
Join Date: Oct 2014
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Paper talismans
Hello everyone!
So if I wanted to make a character who makes heavy use of paper talismans that each have a one use charm on them, that she makes herself, what's the advantage for that? Thanks! |
10-18-2019, 11:47 AM | #2 |
Join Date: Sep 2018
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Re: Paper talismans
What if anything do the Talismans do?
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10-18-2019, 11:54 AM | #3 |
Join Date: Oct 2014
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Re: Paper talismans
I see them as kinda one-use mini spells, like one-use wards against paranormal monsters, detecting or hindering them, detecting magical phenomenon or disrupting magic, wards against poison, sickness, and other miscellaneous small magical effects.
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10-18-2019, 12:03 PM | #4 |
Join Date: Jul 2007
Location: West Virginia
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Re: Paper talismans
Way not simply make it a variant of Path/Book Magic. Using the Talisman is completing the ritual. Make the Skill your PC uses to do magic TRUE RUNES-VH which is like Ritual Magic except that you must write down your spells on consecrated paper with magical writing tools. Thus you can make paper Talismans to use later, but can't cast on the fly once you've used the pre-prepared Talismans up.
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Per Ardua Per Astra! Ancora Imparo |
10-18-2019, 12:07 PM | #5 |
Join Date: Oct 2014
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Re: Paper talismans
Path magic? What sourcebook is that in? Guess I'll get a new GURPS book soon... It's nearing Xmas after all...
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10-18-2019, 12:28 PM | #6 | ||
Join Date: Oct 2007
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Re: Paper talismans
I'd suggest Symbol Magic (from Magic, p.205):
Quote:
Quote:
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10-18-2019, 12:35 PM | #7 |
Join Date: Feb 2016
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Re: Paper talismans
Paper talismans could also function as conditional spells for RPM. Each conditional spell would have a condition that triggered it, like being targeted by an attack or saying a specific word, and they could even be given to companions. Of course, you are limited to (Thaumotology plus Magery) conditional spells at a time, so you would not want to give too many of them away.
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10-18-2019, 12:40 PM | #8 |
Join Date: Sep 2007
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Re: Paper talismans
Ritual Path Magic "charms" function in exactly this manner.
"Preparation Required" can cover the creation of the talismans, but you can only Prep an ability once. Having an ability where you can store up multiple uses is Limited Use. ("Requires Reload" is tempting, but the RAW examples are very fast (seconds), so probably not a good fit unless these talismans can be created just by scribbling on a Post-It note with a pencil. if it is that easy, then that's what "reloading" means.) |
10-18-2019, 12:50 PM | #9 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Paper talismans
When going for versatility magic is almost always cheaper than powers. Powers is often more effective at a specific thing than magic for the same number of points, though not always.
GURPS Thaumatology is a great workbook for magic systems but is designed more for the GM than the player because its focus is on building a magic system rather than handing you a premade one with an exhaustive spell list. The Thaumatology series does have several books that give a prebuilt magic system, including Ritual Path Magic or RPM which would work for what you want. The Powers series gives ideas on how to do things with advantages/powers and includes a lot of prebuilt examples, but it will be less versatile.
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10-18-2019, 12:53 PM | #10 |
Join Date: Jul 2007
Location: West Virginia
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Re: Paper talismans
Try GURPS:Thaumatology. There's a section on it. It's cheaper buying the PDF.
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