01-19-2019, 10:07 AM | #11 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Using “General purpose” skills
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I use Soldier for recognizing friendly or opposition military vehicles and other equipment, communication like gestures in among squad members, or knowing how to lay out or find your way around a military camp/base. |
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01-19-2019, 10:30 AM | #12 | ||
Join Date: Jul 2008
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Re: Using “General purpose” skills
I want to analyze these a little, because that's what I do...
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Not sure I'd give Sailor that. Identifying the state of the tide is more the responsibility of those who direct the ship, not every deckhand. A sailor might be likely to have Fishing, Boating, or other littoral skills that could encompass working out the state of the tide, but they also might not. Or Survival, and I'd be tempted to allow flat IQ for any 'did we brainfart' check.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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01-19-2019, 11:47 AM | #13 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Using “General purpose” skills
Are Sports also collection-like skills?
For example, Sport (American Football) encompasses activities that could be covered by Running, Throwing, Tactics, Game (American Football Rules), and a combat ability that improves Slams. But the running is for short-distance spurts of running, not endurance running over a mile. The Throwing is specialized for throwing American footballs, not any object. The Tactics is specialized for a particular game, and the rules knowledge isn't as in-depth as a referee's knowlede. So, each component seems like a subset of what you'd get for taking a separate skill. I'm not sure though, where the limits are of what can or can't be encompassed by a Sports skill. Would Sport (Polo) replace Riding (Horse)? Would Sport (Water Polo) replace Swimming? Or would the player need Riding or Swimming in addition?
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
01-19-2019, 01:07 PM | #14 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Using “General purpose” skills
Soldier/Sailor lets you know the slang of your military or your sailing culture.
You know how to perform everyday duties, and know what is meant and what you need to do when your section commander says to you "Take Private Lamb and go out there and set up an OP. Send Lamb back in an hour and by then I'll have a roster sorted." You will know what sort of layout a firebase or platoon or company harbour will have, and will thus only have to ask where the command post is if it's in a non-standard location. You will know what is (supposed to be) on a soldier's webbing, and where. You can roll against Soldier to find your gear and put it on in the dark when something goes bump in the night. Fail the roll and you laid your gear out carelessly, and now your webbing is a great big mess, you forgot you'd put the contents of your pocket in your helmet and now they're scattered all over the inside of your tent, and one of your boots seems to be on backwards. Sailor and Soldier mean that you know how to keep an area clean and tidy and up to inspection standards. Your gear and your part of the ship/base look great even if the gear is all falling apart under the hood because you lack the proper maintenance skills... You know enough of your sub-culture's etiquette that normally you don't need to roll to avoid ******* off your senior NCO, etc., and can roll for slightly obscure situations to not mess up. For more in depth knowledge and to look really good, you'll want Saviour-Faire.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
01-19-2019, 07:50 PM | #15 | |
Join Date: Nov 2016
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Re: Using “General purpose” skills
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To some degree, I think we could use "soldier" to cover stuff from "Standard Operating Procedures". What do you think?
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- 画龍点睛。Hide。 |
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01-19-2019, 11:38 PM | #16 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Using “General purpose” skills
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The stuff that's listed as perks wouldn't be included.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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01-20-2019, 12:06 AM | #17 | ||
Join Date: Oct 2005
Location: Ronneby, Sweden
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Re: Using “General purpose” skills
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Another thought, if two characters dig a foxhole each and one has Soldier and makes his roll, what mechanical benefits will his hole have? |
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01-20-2019, 01:36 AM | #18 |
Join Date: Dec 2006
Location: Meifumado
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Re: Using “General purpose” skills
You'd have to decide on a case-by-case basis, but for polo and water polo they'd definitely have Riding and Swimming as prereqs. And you'd only get to roll against your higher Sport skill in limited situations relevant to that sport. Eg: Jumping a hedge- Riding skill; shoulder charging a mounted opponent- Polo skill.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
01-20-2019, 06:24 AM | #19 | |||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Using “General purpose” skills
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Mostly, in a military game I'd ask for Soldier rolls to set up a position, and if someone failed in the event of an attack or bad weather or some other unpleasantness those who failed would take some sort of a penalty or have a misadventure.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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