01-19-2019, 05:46 PM | #31 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Make contact skill great again.
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Moreover, in all those cases, it is applied to a character's actual skill, which is different from a Contact's effective skill. You do not even KNOW a Contact's actual skill, you have no need to, and it has an upper limit set separately from the limits on skills and skill bonuses for actual characters. As someone who has written a lot of GURPS rules, I can tell you that I would never submit a book (or have submitted a Pyramid article) that generalized as freely between cases as you wish to. I would not have expected Kromm to accept such a statement, I would have expected my playtesters to ridicule it, and if it somehow was published, I would have expected to see complaints about it on these discussion boards. Of course you are not aspiring to be a published GURPS author, but you should not be surprised that your proposed rules interpretations are meeting general rejection here; they do not meet the established standard for GURPS rules.
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Bill Stoddard I don't think we're in Oz any more. |
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01-19-2019, 06:08 PM | #32 | |
Join Date: Mar 2008
Location: LFK
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Re: Make contact skill great again.
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I argue that GURPS was not made to be deciphered by game masters or players like a puzzle. Because that wouldn't be remotely playable. |
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01-19-2019, 06:11 PM | #33 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Make contact skill great again.
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On the forums if your asking peoples opinion and interpretation of a rule as written your going to get that and it will tend to be conservative and adhere as close as possible to what most of the posters (especially authors) see. Imagine the hassles if an author such as WHSWHS interpreted a rule differently than the accepted standard or counter to official interpretation. It would create more confusion and other problems. House Rules are different but dont seem to be what your asking about in this and other threads. A House rule is more like... "So how broken would it be if I just did this in my campaign?" Answers to that would be less controversial and full of good and bad points but all up to you to decide of the change is worth it. I hope that is helpful.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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01-19-2019, 06:12 PM | #34 |
Join Date: Dec 2007
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Re: Make contact skill great again.
The Contact with Administration skill can basically give you access to any reasonable service their organization can provide.
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01-19-2019, 07:01 PM | #35 |
Join Date: Jan 2011
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Re: Make contact skill great again.
Once again, I have to ask: Why? What is the purpose of this thread? The rules aren't broken, they work just fine for the majority of players and GMs. For some undefined reason, you want Contacts to have a skill above 21. You, once again, have refused to specify if this is for an NPC of yours [in which case, do whatever you want, you don't need our permission] or for PCs [in which case consensus is, it's a bad idea that is being justified by breaking/bending rules to suit your purposes].
You have been informed that you are picking and choosing examples and rules from all over the game system, and bordering on rules-lawyering, all to justify something that really isn't necessary in the first place. And again - what do you want from the forums here? Approval? Discussion? Critiques? Input? A reasonable exchange of views? I don't think it's unreasonable to ask you to clarify your intentions. |
01-20-2019, 12:35 AM | #36 | |
Banned
Join Date: May 2017
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Re: Make contact skill great again.
Which is exactly what the actual Contact advantage seems to be doing. A dangerous task has a modifier of -8 to -9, a trivial task a modifier of +8 to +9. Use an organizational Contact skill and you are stuck rolling against 21 in both cases.
I can not think of how to generalize more and what I am thinking about is the possibility of eliminating the word "effective" from the description of the advantage for the sake of degeneralization... or create a new advantage with similar characteristics. And in any case, my proposal is based on one of the Pyramid articles, written by Christopher R. Rice, which says: Quote:
Last edited by Alonsua; 01-20-2019 at 12:46 AM. Reason: Quote. |
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01-20-2019, 02:39 AM | #37 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Make contact skill great again.
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I'd also note that YOU do not roll against the Contact's skill. You roll to see if the Contact is available; the GM rolls to see if the Contact can do what you ask.
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Bill Stoddard I don't think we're in Oz any more. |
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01-20-2019, 03:53 AM | #38 | |
Banned
Join Date: May 2017
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Re: Make contact skill great again.
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Lets assume for a minute that your conclusion is not wrong. Let me know where the advantage points that equipment and complementary rolls are subsumed, or lets agree that you get to add those modifiers on top of that contact "effective skill value" too. Otherwise you do not get to have your cake and eat it too. Last edited by Alonsua; 01-20-2019 at 03:57 AM. |
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01-20-2019, 05:14 AM | #39 | |||
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Make contact skill great again.
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I doubt a Contact would ever suffer a TDM of -3 or worse. I certainly wouldn't allow it as that seems to be abusing the spirit of the rule. I would almost require that the task must be +1 (Favorable) or better or the Contact couldn't (or wouldn't) complete it. Remember, the Task Difficulty chart is skewed for adventurers and not normal people. Contacts are, generally, normal people, and a +1 is something that would cause most people to hesitate to perform. Additionally: Quote:
James has "Bird Mafia" as a contact group (Skill 15 + Supernatural, FA 9-, Completely Reliable), as the birds in his city all talk to him and they gather information for him. If he needs them to find something small and easy to carry, they'll bring it to him. They don't endanger themselves, or if they do, it's very briefly, and usually accidental. James also has "Jeremy," a raven, as an Ally, who does more direct and dangerous tasks for him, and acts as a go-between for him and the other birds. Jeremy regularly accompanies him in dangerous places to provide additional support and the ability to get messages in and out quickly. |
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01-20-2019, 05:48 AM | #40 | ||
Banned
Join Date: May 2017
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Re: Make contact skill great again.
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My thread is based on finding terms with which to define organizations, not characters, for which I am trying to base myself on the book "Boardroom and Curia", finding in any case serious inconsistencies in the "Contacts" advantage. |
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