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Old 12-28-2018, 06:40 AM   #11
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: Death: The well mapped country

The problem is that within the hour of reaching zero ST the Revival spell and potion are not needed and after that mark they are of no use.
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Old 12-28-2018, 04:15 PM   #12
CardDiceian
 
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Join Date: Mar 2018
Location: Berkshire - UK
Default Re: Death: The well mapped country

I'm working on a Coma rule.

It's calculated after a combat has ended - You roll the number of dice equivalent to the amount of points beyond 0 the final blow put on you character.
If you roll below your original ST, then you are in a coma, if you roll over, you really are dead.

Recovery from a coma is slow, and when you eventually recover attributes will have been lost, and if using personality traits, these may also have altered.
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Old 12-28-2018, 04:31 PM   #13
hcobb
 
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Location: Pacheco, California
Default Re: Death: The well mapped country

Is there ANY damage limit (in the current rules) to shutdown that hour?

So you spend 59 minutes gathering up the dozen pieces of Samuel the Scattered, pour forty healing potions on the pile, and he's good to go?
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Old 12-29-2018, 10:07 AM   #14
larsdangly
 
Join Date: Dec 2017
Default Re: Death: The well mapped country

I can't find anything in the final rules; I must have been remembering something from web forum posts. Anyway, I'm using the '-5 and you are fully cooked' rule.
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Old 12-29-2018, 11:52 AM   #15
Helborn
 
Join Date: Aug 2005
Default Re: Death: The well mapped country

Quote:
Originally Posted by hcobb View Post
Is there ANY damage limit (in the current rules) to shutdown that hour?

So you spend 59 minutes gathering up the dozen pieces of Samuel the Scattered, pour forty healing potions on the pile, and he's good to go?
I believe there has to be a throat down which you can pour the Healing potion (pg 10 ITL)

For Samuel you'll need a Wish
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