06-08-2009, 08:46 AM | #1 | |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Micro Bestiary - Salamanders
Here's a small selection of monsters ready to be used in a fantasy game...
Salamanders Salamanders are a type of magical lizard which make their home in extreme environments and defend themselves with their natural breath attacks. There are many different breeds and wizards and alchemists sometimes manage to produce new ones through breeding or exposing them to strange magical energies. Black Salamander Black salamanders live underground in caves and dungeons. They are dangerous ambush predators, typically biting a victim with a sneak attack and then retreating to let the venom take effect before approaching again. ST 8; DX 11; IQ 6; HT 10. HP 8; Will 10; Per 12; FP 5. Speed 6.00; Move 6; SM -1. Dodge 9; Parry N/A; DR 1. Bite (13): 1d-3 cutting + follow up 1d-1 toxic (Cyclic, 1 second, 3 cycles; Resistable, HT-3). Poison Cloud: 1d-1 toxic (Area Effect, 2 yards; Emanation; Persistent, 10 seconds; Resistable, HT-3). Traits: Amphibious; Clinging; Dark Vision; Doesn't Breathe (Oxygen Absorbtion); Immunity to Metabolic Hazards; Quadruped; Wild Animal. Skills: Brawling-13; Stealth-14. Class: Dire Animal Notes: Poison glands contain enough poison for 2d doses of monster drool. Gold Salamander The largest and rarest breed of salamander, found only in the deep deserts. They need neither food nor water, surving by gathering the energy of the sun through fins on their back. They can release this energy in a blast to defend themselves and are highly territorial. ST 11; DX 11; IQ 7; HT 10. HP 11; Will 12; Per 12; FP 5. Speed 6.00; Move 6; SM 0. Dodge 9; Parry N/A; DR 3. Bite (13): 1d-1 cutting. Energy Bolt (12): 1d+1 burning (Acc 3; Range 10/100; Side Effect, Stunning). Traits: Doesn't Eat or Drink; Quadruped; Temperature Tolerance 5 (35 to 140°F); Terrain Adaptation (Sand); Wild Animal. Skills: Brawling-13; Innate attack (Breath)-12. Class: Dire Animal Notes: Energy organ worth $100 to alchemists. Green Salamander Green salamanders are swamp dwelling creatures which defend themselves with powerful acid. ST 7; DX 11; IQ 5; HT 10. HP 7; Will 10; Per 12; FP 5. Speed 6.00; Move 6; SM -1. Dodge 9; Parry N/A; DR 3. Bite (13): 1d-3 cutting. Acid Spit (11): 1d-2 corrosion (Jet, Range 5/10; Cyclic, 1 second, 5 cycles). Acidic Slime: 1d-2 corrosion (Aura). Traits: Amphibious; Doesn't Breathe (Oxygen Absorbtion); Quadruped; Regeneration (Very Fast); Wild Animal. Skills: Brawling-13; Innate Attack (Breath)-11. Class: Dire Animal Notes: Acid glands contain enough acid to fill 2d acid grenades. Red Salamander Red salamanders are the most common type of salamander - they live in volcanic mountain regions and have an affinity for elemental fire. ST 7; DX 11; IQ 5; HT 10. HP 7; Will 10; Per 12; FP 5. Speed 6.00; Move 6; SM -1. Dodge 9; Parry N/A; DR 1. Bite (13): 1d-3 cutting. Flame Breath (11): 1d burning (Jet, Range 5/10). Burning Aura: 1d burning (Aura). Traits: DR 20 (Limited, Heat/Fire); Doesn't Breathe (Oxygen Combustion); Quadruped; Temperature Tolerance 40 (45 to 500°F); Wild Animal. Skills: Brawling-13; Innate Attack (Breath)-11. Class: Dire Animal Notes: Hide worth $50. Quote:
White salamanders live in cold arctic regions and hunt fish, birds and small animals. Some northern tribes have managed to domesticate them and use them as hunting beasts and guards. ST 8; DX 11; IQ 6; HT 10. HP 8; Will 10; Per 12; FP 5. Speed 6.00; Move 6; SM -1. Dodge 9; Parry N/A; DR 2. Bite (13): 1d-3 cutting + follow up 1d-1 fatigue (Hazard, Freezing). Frost Blast (11): 1d+1 crushing (Jet, Range 5/10; Side Effect, Paralysis). Traits: Amphibious; Doesn't Breathe (Oxygen Absorbtion); Quadruped; Temperature Tolerance 15 (-135 to 70°F); Terrain Adaptation (Ice and Snow); Wild Animal. Skills: Brawling-13; Innate attack (Breath)-11. Class: Dire Animal Notes: Cold organ worth $50 to alchemists. |
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06-08-2009, 09:59 AM | #2 |
Join Date: Sep 2008
Location: London, U.K.
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Re: Micro Bestiary - Salamanders
These look good. I use the term "Salamander" differently in my campaign world, but I can easily file off the serial numbers and call them something else. Thanks :)
I've never used Auras before. I take it is contact-based Innate Attack exactly as p. B102 ? |
06-09-2009, 06:47 AM | #3 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Micro Bestiary - Salamanders
Quote:
A Northern Barbarian/Druid with one (or more) White Salamander as Druidic Allies, or Barbarian/Shaman with one as a Familiar. And the trappers who hunt Red Salamanders for their hides must be a hardy bunch. |
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06-11-2009, 09:52 PM | #4 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Micro Bestiary - Salamanders
Great work, my fellow RPGer.
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06-11-2009, 09:57 PM | #5 |
Join Date: Sep 2008
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Re: Micro Bestiary - Salamanders
For most of these, I'd have given the salamanders a Dependency on the appropriate environmental hazard and/or shifted their temperature ranges rather than or in addition to Temperature Tolerance.
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06-12-2009, 03:35 AM | #6 |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: Micro Bestiary - Salamanders
Unfortunately that leads to situations where the salamanders can't really interact with the PCs. If you can only live in a deadly acid swamp or pit of fire, then chances are that most adventurers are going to detour around your home anyway. Some kind of weakness or vulnerability might work well though.
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06-12-2009, 04:10 AM | #7 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Micro Bestiary - Salamanders
Mr. Organism, would not the Gold Salamanders have Dependency (Sunlight)? If not, how do the starvation rules work with them?
For example, this matters if they're taken to a completely darkened area or otherwise separated from a source of solar energy. Last edited by Ragitsu; 06-12-2009 at 04:17 AM. |
06-12-2009, 04:32 AM | #8 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Micro Bestiary - Salamanders
Quote:
Since Sunlight in the Desert (their natural home) would definitely not count as a sufficiently rare energy source, I'd say not. As written, the rules imply that a character with Doesn't Eat or Drink and no Dependency will not die from lack of a suitable energy source. (You don't seem to have to define a replacement energy source as part of the Advantage!) You might count it as a 0 Point 'Dependency' Feature, which might cause them to die after a sufficiently long time without sunlight. |
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06-12-2009, 04:35 AM | #9 | |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Micro Bestiary - Salamanders
Quote:
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06-12-2009, 04:45 AM | #10 | |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: Micro Bestiary - Salamanders
Quote:
If it needs to be addressed, I'd say that 3 hours of direct sunlight is equivalent to one meal. |
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Tags |
bestiary, creatures, monsters, statistics |
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