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Old 02-25-2009, 07:35 AM   #1
Brevitt
 
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Default Stygilor

I don't know if any of you have come across the Stygilor in d20 modern manace.

Stygilors are a six foot humanoid draped with flabby layers of flesh, scabs and oozing lesions cover it hairless body and head.
He has sickly yellow slits for eyes, a lamprey like mouth filled with mucus strands, his arms end in several sharp taslons.
He hangs around hospitals eating diseased human flesh and cancerous tumours.
I have a character in my game who has cancer and was thinking maybe this could be her cure if they dont kill it because of it's horrific looks.
So here's what I have as a template any suggestions?
Ads
Acute smell 4(8)to sniff out the cancer
Ambidextrous(5)
Healing (30)
Innate attack 2 (14) cutting
Invisibillity switchable(44)
Resistance all disease(15)
Terror for -2 to fright checks(32) always on-20%

Dis ads
Horrific appearance (24)
Bad smell (10)
Frightens animals (10)
Increased consumption 1 (10)
Restricted Diet occasional (30) tumours and diseased flesh

I was also thinking of his claws maybe secreting maybe some kind of powerfull pain killer so he could cut people open to cut out cancer but wasn't sure what to do with that.
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Old 02-25-2009, 07:53 AM   #2
Sam Baughn
 
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Default Re: Stygilor

As monster it doesn't really need a detailed write-up, but just in case anyone wanted one as an ally or something...

Detect (Cancer) is probably better than Acute Smell. I don't think cancer has a distinctive smell.

Use Sharp Claws rather than Innate Attack.

I don't think Terror is necessary and 'always on' doesn't seem appropriate if this is purely a matter of disgusting appearance, since it is usually invisible. Only use that if it projects a supernatural aura of fear or something.

Bad Smell seems likely to attract attention in a hospital, even if it is invisible.

Increased Consumption means it has to eat a lot of nasty stuff. Possibly more than an average hospital could provide - I'd get a rough estimate of how much cancerous material is available in a typical hospital before deciding how much it eats.

For the analgesic, you could use an Affliction which gives High Pain Threshold and Numb with the follow up and blood agent modifiers.
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Old 02-25-2009, 08:01 AM   #3
Brevitt
 
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Default Re: Stygilor

I thought I had read some dogs can be trained to smell for cancer but I may have drempt it. I just really want to get it staight in my head so I can describe it properly though they will probably shoot it .
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Old 02-25-2009, 10:21 AM   #4
The Colonel
 
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Default Re: Stygilor

Quote:
Originally Posted by Perfect Organism
Detect (Cancer) is probably better than Acute Smell. I don't think cancer has a distinctive smell.
There is some evidence that some tumours do - I've heard of several studies working to detect tumours by changes in the smell of a patient's breath and anecdotal reports of pets sniffing at skin cancers until the owner paid some attention to them.
The hypothesis as I understand it is that the superpluripotent activity of cancer cells has some kind of metabolic byproduct with a distinctive odour.
It's all still in the theory stage at the moment though.
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Old 02-25-2009, 11:15 AM   #5
baakyocalder
 
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Location: Sacramento metro, California
Default Re: Stygilor

Per GURPS Basic Set and GURPS Powers, Detect can find things outside the range of normal human detection, like magic or gold. These are 'para-senses,' which would work well for cancer.

Detect (Cancer) with a limitation that the creature has to smell it or smelling it as a zero percent (0%) feature of the power seems the best way to model the power.

Cancer's a common killer in the world, so it's probably Occasional, though if you're being friendly on the costs, it might be rare.

You can also buy, per page B35, Acute Senses for a power. This effectively would raise the IQ roll for Detect and would work well for a creature with great ability to sense cancer but not that bright.

See B48 and Powers 47 for more information on Detect.
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Old 02-25-2009, 05:30 PM   #6
Gold & Appel Inc
 
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Default Re: Stygilor

Quote:
Originally Posted by baakyocalder
Detect (Cancer) with a limitation that the creature has to smell it or smelling it as a zero percent (0%) feature of the power seems the best way to model the power.
Why not Sense-Based (Smell) for -20%? It's a significant limitation.

Quote:
Originally Posted by baakyocalder
Cancer's a common killer in the world, so it's probably Occasional, though if you're being friendly on the costs, it might be rare.
People commonly die of cancer because it's one of the few things we haven't cured yet. IMHO a relatively small percentage of most large crowds would have cancer at any given time.
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