12-02-2008, 04:21 PM | #1 |
Join Date: Mar 2006
Location: Copenhagen
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[Horror] Sketchy Setting & Some Monsters
I'm currently working on two projects that will hopefully see the light of day some time in the future. One of them is a post-holocaust SF setting (hey, Fallout 3 has just come out), and the other is a horror setting. The horror setting is the only one that has anything that remotely looks finished (some monsters), so I thought I'd share some preliminary thoughts on campaign background and some monsters from the setting's bestiary, both for any interested parties to pillage for their own games, and also for criticisms, witticisms, booing, applauding, math corrections, rules checking, suggestions and general feedback.
Some very brief and still sketchy background information: I have envisioned my horror setting as basically two completely different worlds, one mundane and one horrific. The mundane world can be any "normal" GURPS setting, probably either modern or futuristic. I myself have planned to use this material for a not-too-distant (100 years, give or take) future campaign, but it can be used equally well for a modern one. The supernatural elements all occur in the "other" world. This otherworld is called Sodom (for now; maybe someone will come up with a better name), and is home to several nasty creatures. The two worlds, the real world and the other world are completely separate. Supernatural occurrences and creatures are only encountered in the otherworld. I imagine that Sodom is not a real, physical place per se, but rather a part of a collective human subconscious. Maybe it's a dream world that certain people go to, when they have nightmares. Sodom resembles a giant, industrial wasteland with crumbling buildings, run-down tenement blocks, abandoned meat packing districts, eerie hospitals, etc. That's what I've come up with so far on background. Not much, I know. As for what goes on in the nightmare world, how and why one goes there, how you leave, etc., I don't know yet. Like I said, it's still sketchy. Now for some denizens of Sodom: Puppeteer, -30 points Puppeteers are fat, rust-coloured worms; they are eyeless and blind, but they have an uncanny sense of air vibrations that allows them to locate their hosts. Puppeteers are parasites preying on warm-blooded creatures. Their primary drive is not to feed from their hosts, though, but to seize control of them by suppressing all autonomous systems and taking over themselves. Puppeteers secrete a powerful sedative in their saliva with which they anaesthetize the victim’s skin, before they burrow into the body itself. Once inside they attempt to take control. Attribute Modifiers: ST 1 [-90], DX+2 [40] Secondary Characteristic Modifiers: Will+2 [10], Perception+2 [10], Speed+1 [20], SM -5 Advantages: Injury Tolerance (No Eyes, No Neck) [10], Permeation (Flesh) [5], Possession (Parasitic, -60%, No Memory Access, -10%) [30], Silence 2 [10], Vibration Sense (Air) [10] Disadvantages: Blindness [-50], Vermiform [-35] Features: Taboo trait (Fixed ST). Torture Angel, 395 points Torture Angels are monumentally hideous creatures native to Sodom (q.v.), the nightmare reality of the human subconscious. They are the architects of that dark abode, and are those responsible for the sufferings inflicted upon the unwilling visitors there. They are human-like in appearance, and perhaps in some un-guessable past they were humans. Now they are twisted travesties of the human form. They do not have a uniform appearance, but they have some things in common: they all bear marks of self-mutilation and torture, and they are unspeakably hideous to look upon, mostly because of the aforementioned mutilations, but also out of some indefinable, unearthly wrongness with their appearance. Common themes to the Torture Angels’ appearance are crude surgical scars, metal objects inserted haphazardly through their skin, scabs, necrotic tissue, torn-off lips creating a hideous smile, open wounds, wounds crudely stapled together, eyes or mouth sewn shut, artificial objects strangely fused to their bodies (such as a gas mask being a permanent part of the Angel’s face or scalpel blades inserted into the bleeding gums instead of teeth), or hooks and chains pulling at their flesh. As they are well-nigh indestructible, they bear these self-inflicted tortures with pride and expect all others to bear pain and suffering equally well. They can at any time hide their horrible countenance by masquerading as a normal human. Fortunately for mankind their very foulness withers vegetation and kills insects even when using this illusion, thus giving a clue to their identity. As their appellation suggests, Torture Angels are torturers, not only of themselves, but also of any unfortunate human they should happen across. They thrive on pain, and are most eager to inflict it. They believe that anyone they find in Sodom must be guilty of something, otherwise they wouldn’t be there, and punish them accordingly. For the Torture Angels torture and degradation are merely educational tools to teach people to behave. Attribute Modifiers: IQ+2 [40], HT+3 [30] Secondary Characteristic Modifiers: Will+2 [10], HP+5 [10] Advantages: Alternate Form (Human, Cosmetic, -50%) [8], Combat Reflexes [15], Dark Vision [25], Doesn’t Eat or Drink [10], Doesn’t Sleep [20], Immunity to Metabolic Hazards [30], Mind Probe [20], Regeneration (Fast) [50], Supernatural Durability (except something of “Occasional” rarity (p. B46) or higher, varies with each Angel) [150], Teeth (Sharp) [1], Terror -3 [60], Unaging [15] Disadvantages: Appearance (Horrific) [-24], Bully (12 or less) [-10], Callous [-5], Delusion (“Pain and suffering are valuable teaching tools”) [-15], Frightens Animals [-10], Intolerance [-10], Lifebane [-10], Sadism (12 or less) [-15] Features: None. Variant: Torture Angels who take on the roles of medical personnel in Sodom’s many decrepit hospitals, suffer from the Delusion (“Anyone who comes to this hospital must be sick and in need of major invasive surgery”) instead of the standard Delusion. Point value and effects are the same. Gemini Gemini are surgical experiments made by the Torture Angels. A Gemini consists of two female upper bodies sewn crudely together at the waist. The resulting four arms serve as legs for the abomination. A Gemini has no front or back, as it has two heads, one in each end. Both ends count as fronts. Gemini have their teeth removed and have scalpel blades inserted instead. They live in constant pain, and take out their frustration with berserk rage on anyone who happens to be nearby. Fortunately they don’t appear to be very smart, but they can be very dangerous if faced unarmed or encountered in numbers, which they frequently are. ST 16; DX 13; IQ 6; HT 16. Will 10; Per 10; HP 19; Speed 7; Dodge 11; Move 10 SM 0; 140 lbs. Traits: 360-Degree Vision, Appearance (Monstrous), Arms (Foot Manipulators), Berserk (12), Chronic Pain (Severe, 8 hours, 15 or less), Combat Reflexes, Extra Arms 2 (Foot Manipulators), Extra Attack, Extra Head, Extra Legs 4, Sharp Teeth Skills: Brawling-15 Weapons: Bite (1d+1 cut); Gemini can bite two separate targets at once, if they are at opposite ends of the creature. They cannot bite the same target twice in the same round, unless they are on top of or have Grappled (p. B370) their opponent. Fright Check Modifier: -2 Until next time, Max EDIT: I have incorporated Gold & Appel Inc's suggestions for the Puppeteers, enhancing their senses and making them quicker. I changed the Torture Angel Delusion to -15, and deleted the Dread (Sacred Objects) and the feature Vulnerable to True Faith. I am still not sure about the other changes, so I'll leave it at that for now. Fixed Gemini according to the useful advice of M. Gold & Appel Inc. Probably won't be the last time I fix 'em, though. Cheeky bastards.
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"Les préjugés sont la raison des sots." Last edited by Max Schreck; 03-09-2009 at 04:43 PM. |
12-02-2008, 05:23 PM | #2 | |||||
Join Date: Jul 2007
Location: One Mile Up
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Re: [Horror] Sketchy Setting & Some Monsters
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12-02-2008, 05:53 PM | #3 | |||||
Join Date: Mar 2006
Location: Copenhagen
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Re: [Horror] Sketchy Setting & Some Monsters
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Thanks for the feedback. I'll get back to work, and polish it some more. Max
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"Les préjugés sont la raison des sots." |
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12-02-2008, 06:15 PM | #4 | ||
Join Date: Jul 2007
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Re: [Horror] Sketchy Setting & Some Monsters
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12-02-2008, 11:08 PM | #5 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Horror] Sketchy Setting & Some Monsters
My ex used to try GMing such a setting. VERY similar. As for getting in there, it was mostly arranged by powerful individuals from the other side. Once a human was 'caught' though, she would spontaneously jump to Nightmare with sunset, and to reality with sunrise.
Also, the setting seems vaguely Kult-inspired. Regarding True Faith: do ALL of them work, or is there a OneTrueWay? What are the effects of faith in Buddhism, Shintou, Satanism, Jediism, generic fatalism, Chinese Folk Religion, Wicca, or even the Aztec beliefs? |
12-02-2008, 11:31 PM | #6 |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: [Horror] Sketchy Setting & Some Monsters
Looks interesting...
I'd suggest a name change, because otherwise aren't all the baddies ''Sodomites?'' Since the word has another meaning entirely, that might be distracting for players. Are there organizations dedicated to fighting/studying/keeping out etc the creatures/influences of Sodom? Any sort of group to which intrepid PC investigators might belong? |
12-03-2008, 10:29 AM | #7 | ||||
Join Date: Mar 2006
Location: Copenhagen
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Re: [Horror] Sketchy Setting & Some Monsters
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... Oh, all right, I stole the whole thing. Actually, you were being far too kind saying "vaguely". There is nothing vaguely Kult-inspired by this. Everything I have thought up so far is the most shameful plagiarizing of Kult, Silent Hill, Jacob's Ladder and Hellraiser. At least I only steal from the best (with the possible exception of Hellraiser; like I stated earlier, great idea, not-so-great movies). So let's get it out in the open: yes, I have stolen everything. The way I figure it, it's better to collate several great ideas and tweak them into something resembling your own than coming up with an original, lame idea. Besides, Kult stole just about everything for character generation from GURPS, so GURPS can steal back from Kult. Quote:
Only real religions need apply. :) That goes double for the Jedis. Seriously, this True Faith business is quite problematic, now that I think about it. I think I'll change it to "God (or whatever) helps those that help themselves". No divine intervention, no miracles, no repelling the unclean spirits by the force of your convictions. Only rusty iron pipes, meat cleavers and pump-action shotguns will exorcise these demons. Maybe. Aw, hell, I don't know. I'll get back to all of you when I know what sort of cosmology this setting takes place in. Until then consider True Faith dubious. I'll delete it from the templates. Quote:
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Okay, and now to incorporate your suggestions in the original post. I'll be seeing you.
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12-03-2008, 10:54 AM | #8 | |
Join Date: Feb 2008
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Re: [Horror] Sketchy Setting & Some Monsters
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12-03-2008, 11:06 AM | #9 | |
Join Date: Mar 2006
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Re: [Horror] Sketchy Setting & Some Monsters
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Cheers, Max
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"Les préjugés sont la raison des sots." Last edited by Max Schreck; 12-05-2008 at 10:09 AM. Reason: Congruens error |
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bestiary, creatures, horror, monsters, templates |
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