12-13-2013, 07:59 AM | #21 |
Join Date: Oct 2004
Location: Berlin, Germany
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Re: 4e Cyberpunk???
My article "Tactical Shooting: Tomorrow," published in Pyramid #3/55 Military Sci-Fi, was largely inspired by my love for old-school Cyberpunk novels.
Cheers HANS
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I blog at Shooting Dice. |
12-13-2013, 08:50 AM | #22 |
Join Date: May 2008
Location: CA
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Re: 4e Cyberpunk???
Me and Cernig have been running a long-standing Cyberpunk campaign over on Obsidian Portal, complete with almost everything you need as a Cyberpunk 'sourcebook' including cyberware, netrunning rules, new armor and weapons rules, new rules for AIs, and a bunch of other stuff. It's intended strictly for our particular game - meaning it has a bunch of house rules and ignores TL differences due to everything being late TL9/early TL10 - but it should prove useful as a general 'that's interesting' area and maybe you can steal some of our ideas *shrug*.
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12-13-2013, 09:23 AM | #23 |
Join Date: Aug 2013
Location: Jump space
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Re: 4e Cyberpunk???
Thanks all for references and links. I'm going through the old Gurps 3rd ed stuff at the moment, fun looking back on that era. :)
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12-13-2013, 09:33 AM | #24 | ||
Join Date: Oct 2008
Location: Shangri-La
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Re: 4e Cyberpunk???
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I feel like the setting in GURPS Cyberworld still holds up, after all these years. I'm endlessly amused by how "accidentally-almost-accurate" so many of their future-history timeline events were.
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Current project: HMACE, Heavy Metal Album Cover Evil. Past projects: The Fortress of Xie'e Wu Xing, Mythic Japan. GURPS StarCraft, Alien Bugs vs. Space Marines |
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12-13-2013, 10:45 AM | #25 |
Join Date: Aug 2007
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Re: 4e Cyberpunk???
While we're touting Pyramid articles you're go8ing to want Demi Benson's "Live better with Cybernetics" from Pyramid #51
http://e23.sjgames.com/item.html?id=SJG37-2651 It expands cybernetics quite a bit over just UT. Especially metal arms and such. It's very strong issue generally.
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Fred Brackin |
12-14-2013, 07:02 AM | #26 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: 4e Cyberpunk???
Much like DF volume 2, it's an excellent procedural manual for GMing in a fashion that respects the skills and other abilities of the characters. (And presumably MH2 is that way too - I just haven't read it at all closely.)
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12-14-2013, 07:55 AM | #27 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: 4e Cyberpunk???
I think you'd actually like MH2, Peter; it has rules for allowing characters to figure out mysteries even when the players are 100% stumped. (It's odd how few RPGs allow for that.)
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12-14-2013, 08:29 AM | #28 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: 4e Cyberpunk???
I did read that a long time ago, but I couldn't implement it in my campaign 100% by the book. Trying to use it as guidelines does seem to help, though. And it's very neat as an idea overall.
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12-14-2013, 09:08 AM | #29 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: 4e Cyberpunk???
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12-15-2013, 08:20 PM | #30 | |
Join Date: Dec 2013
Location: Seattle, WA
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Re: 4e Cyberpunk???
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I'm hitting a new burst for working on my own campain set in a cyberpunk setting right now and so I will certainly be mining your material for things and ideas. That's clearly a lot of work you've put into it and that's awesome. I think that one thing that's essential to the genre is brand name recognition for gear and weapons. Unfortunately, that's something the generic-ness of the GURPS system isn't very conducive to without all the hard work. For those using GCS, I put up a library of cyberdecks and programs, based on the rules from Pyramid and UT. I'll be getting a text version of the list up on my campaign's OP site real soon. |
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