10-31-2017, 06:17 AM | #61 | |
Join Date: Mar 2014
|
Re: [Space] Fighter-to-ship ratio: what is it and why?
Quote:
Also modern manned fighter aircraft to some extent share such vulnerabilities anyway due to computer controlled fly-by-wire systems. Last edited by Andreas; 10-31-2017 at 06:23 AM. |
|
10-31-2017, 09:01 AM | #62 |
Join Date: Dec 2006
Location: Meifumado
|
Re: [Space] Fighter-to-ship ratio: what is it and why?
A spoiler block that you have to open to know what it's spoiling still spoils the thing you were trying to avoid spoiling.
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
10-31-2017, 09:41 AM | #63 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: [Space] Fighter-to-ship ratio: what is it and why?
It's damned if you do and damned if you don't.
|
10-31-2017, 10:02 AM | #64 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [Space] Fighter-to-ship ratio: what is it and why?
|
10-31-2017, 10:16 AM | #65 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: [Space] Fighter-to-ship ratio: what is it and why?
To clarify: if you place the topic of what the spoiler is about on the outside, you already spoil the series; if you put it on the inside, the viewer has no way to find out whether the spoiler in the closed box is going to spoil any series the viewer is following.
|
10-31-2017, 02:04 PM | #66 | |
Join Date: Jul 2008
|
Re: [Space] Fighter-to-ship ratio: what is it and why?
Quote:
You would be limited to missiles only being able to take commands from their launch platform - no telemetry handoffs. Worth it if getting your missiles hacked is a serious concern, but probably not something you'd do if it's believed sufficiently unlikely.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
10-31-2017, 02:18 PM | #67 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: [Space] Fighter-to-ship ratio: what is it and why?
Nah, you can register multiple possible command authorities each with their own OTP (or more likely, you just use some sort of encryption that is theoretically breakable but not on the time scale needed to jam missiles).
|
10-31-2017, 02:18 PM | #68 | |
Join Date: Aug 2007
|
Re: [Space] Fighter-to-ship ratio: what is it and why?
Quote:
There's still other ways too. For examples do not send your missile "commands". Give it an objective when you launch and directional-beam it the sensors updates from the mother ship's nice big sensors. There is very easily enough space in a missile warhead for an autopilot that can steer the missile into its' target. There's no need to send it detailed "Zig now!" commands. This also gets by the "one laser comm per missile" requirement seen in Traveller.
__________________
Fred Brackin |
|
10-31-2017, 02:25 PM | #69 | |
Join Date: Dec 2007
|
Re: [Space] Fighter-to-ship ratio: what is it and why?
Quote:
|
|
10-31-2017, 03:19 PM | #70 |
Join Date: Jul 2008
|
Re: [Space] Fighter-to-ship ratio: what is it and why?
The parenthetical more likely is, of course, more likely, but I don't see how you're proposing the first case. To provision the missile with separate one time pads from each possible command authority requires you first transport those between the various platforms. I suppose you could have each ship with a 'bunker' full of indexed pre-exchanged OTP keys to use...
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
|