09-17-2011, 06:33 AM | #31 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Poll: Hit mechanics
I believe by implication she left in the normal Innate Attack hit location penalties, so anyone targeting say a hand would be at -4 to their Innate Attack.
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09-17-2011, 07:09 AM | #32 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Poll: Hit mechanics
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#2 allows the target a bonus equal to the location's DR in the contest. Against a target with DR10+, choosing eyeslits for -10 is obviously preferable to the default torso. #3 has conventional DR application, so that -8 for torso chinks will allow actual damage to be dealt to wearers of DR10 or less. This isn't terribly promising, but it is a way for additional skill levels to be useful that would otherwise be mooted by the Rule of 16. |
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09-17-2011, 09:05 AM | #33 | |
Join Date: Sep 2004
Location: Canada
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Re: Poll: Hit mechanics
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That also sounds like a Melee ranged Innate attack can't be blocked or parried, only dodged. Which certainly makes for an awesome magic sword but I'm pretty sure isn't what everyone is intending.
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09-17-2011, 09:12 AM | #34 | ||
Join Date: May 2008
Location: CA
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Re: Poll: Hit mechanics
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09-17-2011, 09:20 AM | #35 |
Join Date: Sep 2004
Location: Canada
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Re: Poll: Hit mechanics
Well I'll be darned. *makes a note*
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09-17-2011, 09:29 AM | #36 | |||
Join Date: Sep 2004
Location: Canada
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Re: Poll: Hit mechanics
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And yes, sloppy writing. I appologize - I did intend choosing hit locations to have the usual skill penalties attached. I briefly considered halved penalties for #2 (like on a grapple) because defenses are higher, but ... Quote:
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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09-17-2011, 09:55 AM | #37 |
Join Date: Jun 2009
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Re: Poll: Hit mechanics
I read your clarification about DX substituting HT depending on the situation, and it sounds like a pretty cool idea. I reminds me of video game RPGs in the vein of Final Fantasy.
The idea behind using HT is resiting magic attacks that appear on the target instead of the traditional flying toward the target, I don't think DR should protect them at all. Cooking an armored bad guy from the inside out is alot different than attacking him with a flamethrower. I think this system would need a Magic DR, which adds more to the Final Fantasy flavor.
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attacks, malediction, powers |
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