06-01-2018, 02:51 PM | #91 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: HEAL spell?
Realistic healing is fine for a game where fights are rare or where being injured in a fight is unlikely. For a game that is primarily about combat (which, if you look at the number of pages assigned to the topic relative to everything else, you would expect TFT to be), and where people want fights where the tension is "do we win" rather than "do we win with zero injuries", some degree of enhanced healing is called for.
If you want to limit self-sufficiency, you can always add a material component. There's a decent literary precedent for food -- say, a regeneration spell heals 1 point over an hour, during which time you also consume a day's worth of rations. |
06-01-2018, 04:57 PM | #92 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: HEAL spell?
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That works out to something like 1/3 of the rules being related to combat. Therefore, as you suggest, it's logical for players of TFT to expect that lots of combat will occur. And to expect a healing system to support that. |
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06-01-2018, 11:50 PM | #93 |
Join Date: May 2010
Location: Alsea, OR
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Re: HEAL spell?
If adding a healing spell (and I feel one is needed, at least as an option), suggesting that it be limited to those with the priest or physicker talents sounds good. I see no issues with the spell as written fitting in, as it's not much use. It is slightly better than Drain St (which is 5:1, and the caster pays nothing).
The biggest issue is that it will need cleaned up Fatigue vs Damage rules. Last edited by ak_aramis; 06-01-2018 at 11:56 PM. |
06-02-2018, 12:23 AM | #94 | |
Banned
Join Date: Mar 2018
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Re: HEAL spell?
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So, if I can throw the question on the table - without invoking a derailing fire-storm of cries in support of wizards getting the healing spell too - I would be interested in learning ideas for how we could limit the assignment of a healing spell to Priest-types only, and avoid having those characters reduced functionally in play to a mobile first-aid station *disguised* as a Priest? In other words, is there a way we could do this honestly; and not end-up with players creating characters who are simply magical healers with the Priest talent added-on as an afterthought to make it legal. Thoughts? JK |
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06-02-2018, 01:29 AM | #95 |
Join Date: May 2015
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Re: HEAL spell?
Clearly there will always be people who think they want a healing spell in TFT. But TFT can and did work very well without one. Having to actually deal with the possibility of lasting wounds is central to the play and balance of all of the published TFT adventures - the Death Tests, Orb Quest, GrailQuest, Security Station, Master of the Amulets, and Tollenkar's Lair, all are balanced for no magic healing spells, and they're all challenging and interesting that way, and I think would lose a lot if healing up were fast & easy, and certainly everyone should be able to see that they'd need to be rebalanced and would play quite differently.
So, since adding a strong healing spell will change campaign play quite a bit, I'd say there ought to be a section about healing spells being an option a GM might want to consider whether to include or not, and what the considerations will be. Also because, if you just add a healing spell and then let GMs start out campaigns, they're going to have a peculiar time when/if they and players start to discover the implications during play. (BTW, I once had a similar discovery experience long ago playing a computer RPG (Phantasie III). My first sessions were something really different and interesting, as my party would start to do ok but then one of my characters would die or have an arm chopped off or a leg crushed, and I'd retire that character in a town and take on a replacement. I knew it was possible to heal them, but that it was hard. This seemed to be a really challenging and interesting game, and I thought it was awesome that I had several experienced veterans with crippling injuries scattered around the game world awaiting possible eventual healing. Then I realized that there were healing spells that could be used during combat, and that if you did that, you'd pretty much never get a lasting crippling injury at all. The destroyed limbs could be restored as easily as throwing a knife. Suddenly the game became a cake walk and the crippled veterans became irrelevant and the interesting game vanished in a puff of magic.) |
06-02-2018, 03:11 AM | #96 | |||
Join Date: Jan 2018
Location: Sydney, Australia
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06-02-2018, 03:40 AM | #97 | |||
Join Date: Jan 2018
Location: Sydney, Australia
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Re: I like desperate attempts to escape the dungeon.
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06-02-2018, 04:25 AM | #98 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: HEAL spell?
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06-02-2018, 08:35 AM | #99 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: HEAL spell?
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I’m a bit more ambivalent about adapting too much of AD&D’s specific approach. Although I’ve made some suggestions about how a cleric might be added, it was rather different than AD&D and really more of a thought experiment. And I really don’t see any particular reason for healing spells to be restricted to a new magic using class. |
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06-02-2018, 08:46 AM | #100 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: HEAL spell?
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