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Old 06-17-2015, 06:14 PM   #1
Infornific
 
Join Date: Dec 2004
Default Malediction with no range

Question about Afflicition w/Malediction that came to mind while commenting on another thread. Suppose you wanted an Affliction with the Malediction enhancement (Will v HT to take effect) but no range - if you want to Afflict someone else you need to touch them. What would be the appropriate Limitation or is this technically allowed by rule?
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Old 06-17-2015, 06:19 PM   #2
Nereidalbel
 
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Default Re: Malediction with no range

Melee C. Optionally, throw in the 0 point feature to base it on a skill roll instead of your Will, making it [Insert unarmed skill here] vs HT.
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Old 06-18-2015, 11:05 AM   #3
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Default Re: Malediction with no range

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Originally Posted by Nereidalbel View Post
Melee C. Optionally, throw in the 0 point feature to base it on a skill roll instead of your Will, making it [Insert unarmed skill here] vs HT.
Thanks - GURPS Character builder seemed to think that would create a different attack mode. I'm actually looking for a framework for a buffing type spell - i.e., the Affliction grants an Advantage and to "cast the spell" the mage has to either touch the target or cast it on himself.
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Old 06-18-2015, 01:27 PM   #4
Nereidalbel
 
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Default Re: Malediction with no range

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Originally Posted by Infornific View Post
Thanks - GURPS Character builder seemed to think that would create a different attack mode. I'm actually looking for a framework for a buffing type spell - i.e., the Affliction grants an Advantage and to "cast the spell" the mage has to either touch the target or cast it on himself.
"Different attack mode" in GCA means it's moving from your Ranged attack table to your Melee one.
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Old 06-18-2015, 04:32 PM   #5
The Benj
 
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Default Re: Malediction with no range

I've done that as Melee, C, no Parry (-35%).
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Old 06-19-2015, 05:02 AM   #6
Anders
 
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Default Re: Malediction with no range

You don't need Malediction - just go with "Based on Different Attribute" (p.B102).
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Old 06-19-2015, 06:59 AM   #7
Nereidalbel
 
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Default Re: Malediction with no range

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You don't need Malediction - just go with "Based on Different Attribute" (p.B102).
Malediction ignores DR, which is a very significant factor.
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Old 06-19-2015, 08:53 AM   #8
Donny Brook
 
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Default Re: Malediction with no range

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Malediction ignores DR, which is a very significant factor.
If its a buff, presumably the recipient won't be resisting anyway.
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Old 06-19-2015, 09:46 AM   #9
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Default Re: Malediction with no range

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If its a buff, presumably the recipient won't be resisting anyway.
It has to be a Malediction for the target to be able to waive the right to resist, per Powers, p. 40 under Beneficial Afflictions.
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Old 06-19-2015, 10:40 AM   #10
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Default Re: Malediction with no range

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It has to be a Malediction for the target to be able to waive the right to resist, per Powers, p. 40 under Beneficial Afflictions.
Oh, thank you. There's a lot to learn in GURPS.
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