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Old 04-13-2013, 01:42 PM   #1
Raekai
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Location: Columbus, Ohio
Default Quick Question: RPM and Affliction rules?

Does it automatically assume that the affliction is a malediction?
Is the duration covered by the affliction rules or does it need to be added to the spell?
Is the range covered by the affliction rules or does it need to be added to the spell?

Thank you all. I'm just having a hard time trying to understand whether that means the spell acts as an affliction or just allows one to add modifiers to it. It's confusing to me.
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Old 04-13-2013, 05:57 PM   #2
Langy
 
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Default Re: Quick Question: RPM and Affliction rules?

It's automatically a malediction and add range/duration are as for the spell.

Basically, it just allows you to add affliction effects to the spell. It does not make it follow the Affliction advantage rules.
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Old 04-13-2013, 06:03 PM   #3
Christopher R. Rice
 
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Default Re: Quick Question: RPM and Affliction rules?

Quote:
Originally Posted by Raekai View Post
Does it automatically assume that the affliction is a malediction?
Is the duration covered by the affliction rules or does it need to be added to the spell?
Is the range covered by the affliction rules or does it need to be added to the spell?

Thank you all. I'm just having a hard time trying to understand whether that means the spell acts as an affliction or just allows one to add modifiers to it. It's confusing to me.
Quote:
Originally Posted by Langy View Post
It's automatically a malediction and add range/duration are as for the spell.

Basically, it just allows you to add affliction effects to the spell. It does not make it follow the Affliction advantage rules.
Yeah pretty much what Langy said. Is there a particular example you are having issues with or are you just asking in general?

Remember you have to add a Range modifier to determine your max range (a 100 is typical in my games) and the spell is resisted per normal (p. 36 of MH1).
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Old 04-13-2013, 07:13 PM   #4
Raekai
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Default Re: Quick Question: RPM and Affliction rules?

Thank you both. That covers exactly what I was looking for. The problem was that for Affliction you get to roll each second to recover, and that was the problem I was having with duration. For range, I was just wondering if it went by standard malediction stuff. You guys cleared it up!
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affliction, duration, malediction, range, ritual path magic


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