Quote:
Originally Posted by Not another shrubbery
It has struck me, on the occasions when it is brought up, that making the duration indefinite by default was kind of a curious decision... not wacky beyond belief, but just a little funny when the mechanics for most other attacks have either default durations of instantaneous or ones measured in minutes.
|
There was a suggestion to combine it (and 25 other abilities to do stuff to stuff) into a single generic attack ur-advantage, but it was decided the current three-way split gave the best trade-off between genericism and ease of customization for physical bad stuff.