Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-03-2014, 10:08 PM   #1
RainbowFactory
 
RainbowFactory's Avatar
 
Join Date: Jun 2014
Default Wildcard Skills in GCS?

I am trying to wrap my head around how to make a wildcard skills and I guess its just not clicking.

I have a skill name "Sneak!" and have selected it as a W in the difficulty settings but can't apply the actual skills that it encompasses. Anyone know how to do this?
RainbowFactory is offline   Reply With Quote
Old 11-03-2014, 10:20 PM   #2
Langy
 
Join Date: May 2008
Location: CA
Default Re: Wildcard Skills in GCS?

What do you mean by 'apply the skills that it encompasses'?
Langy is offline   Reply With Quote
Old 11-03-2014, 10:39 PM   #3
RainbowFactory
 
RainbowFactory's Avatar
 
Join Date: Jun 2014
Default Re: Wildcard Skills in GCS?

Quote:
Originally Posted by Langy View Post
What do you mean by 'apply the skills that it encompasses'?
This Wildcard skill is from the basic set:

Detective! (IQ). Replaces Criminology, Detect Lies, Electronics
Operation (Security and Surveillance), Forensics, Interrogation, Law,
Observation, Research, Savoir-Faire (Police), Search, Shadowing,
Streetwise, etc.

It "encompasses" 14 different skills.

I cant figure out to to include the component skills into the Wildcard skill in GCS.
RainbowFactory is offline   Reply With Quote
Old 11-03-2014, 10:47 PM   #4
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Wildcard Skills in GCS?

Quote:
Originally Posted by RainbowFactory View Post
I cant figure out to to include the component skills into the Wildcard skill in GCS.
That doesn't affect the cost or anything. Wildcards are always the same price (and it's probably a mistake to think of them as just a replacement for skills).
sir_pudding is offline   Reply With Quote
Old 11-03-2014, 11:03 PM   #5
RainbowFactory
 
RainbowFactory's Avatar
 
Join Date: Jun 2014
Default Re: Wildcard Skills in GCS?

Quote:
Originally Posted by sir_pudding View Post
That doesn't affect the cost or anything. Wildcards are always the same price (and it's probably a mistake to think of them as just a replacement for skills).
I would like them on the sheet so that i know what i need to roll for. should i just put that in the notes section? what if the skill normally requires an encumbrance penalty? Do I ignore it or account for it in the new Sneak! skill?
RainbowFactory is offline   Reply With Quote
Old 11-04-2014, 05:06 AM   #6
Mr_Sandman
 
Mr_Sandman's Avatar
 
Join Date: Aug 2006
Location: L.I., NY
Default Re: Wildcard Skills in GCS?

Part of the point of a Wildcard skill is to remove the clutter of a long list of skills from the character sheet. Anytime the character is doing something sneaky - just use Sneak!, and don't worry what regular skill would usually be used.

That said, if you want the reminder about what skills it usually replaces, I'd just put the skills that it can replace in the notes section.

As for penalties, I think it makes sense to assess any penalty that would apply to the regular skill to the Wildcard skill.
Mr_Sandman is offline   Reply With Quote
Reply

Tags
gcs, wildcard skills


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:29 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.