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01-18-2016, 01:31 PM | #1 |
Join Date: Nov 2015
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Gurps 4e Mixed Supernaturals
What 4e books do recommend for a mixed supernatural game (Werewolves, Witches, Vampires, etc.)?
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01-18-2016, 01:49 PM | #2 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Gurps 4e Mixed Supernaturals
Powers, Horror, and maybe Supers all come to mind.
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01-18-2016, 01:55 PM | #3 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Gurps 4e Mixed Supernaturals
Monster Hunters would be my go to source. MH1: Champions has 400 point templates for many inhumans (Angels, Vampires, half-Vampires, Lycanthropes, and Demons), experiments, blessed champions, psionics, and witches. MH4: Sidekicks has 200 point versions of the previous templates and suggestions for stacking templates together to get a wide variety of 400 point templates. MH5 adds some aliens. MH3: Enemies has versions of all of the above acting as enemies.
Even if you don't intend to do a full Monster Hunter campaign, Monster Hunters has a lot of resources for playing mixed supernatural games.
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Read my GURPS blog: http://noschoolgrognard.blogspot.com |
01-18-2016, 03:41 PM | #4 | ||
Join Date: May 2009
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Re: Gurps 4e Mixed Supernaturals
Quote:
Quote:
Monster Hunters is exactly "Mixed Supernaturals". Using MH as a base set of very well-balanced rules options you can go in pretty much any direction you please. |
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01-19-2016, 01:24 PM | #5 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Gurps 4e Mixed Supernaturals
So... should someone go straight from Basic to Monster Hunter, or should they get Powers or some other source books in addition to Monster Hunter?
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
01-19-2016, 01:29 PM | #6 |
Join Date: Aug 2004
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Re: Gurps 4e Mixed Supernaturals
You can go straight to the MH series from Basic Set. That is the whole premise of things like DF, Action, and MH. If you find that there isnt quite enough there for you, you should mention that to the MH writers, so they can close the gap :)
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My GURPS stuff |
01-19-2016, 01:46 PM | #7 |
Join Date: Dec 2007
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Re: Gurps 4e Mixed Supernaturals
Depends on how much customization you want to do. Monster Hunter is fine as is but if you wanted for example to introduce a bunch of custom designed fairies, I'd get Powers.
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