11-14-2017, 08:25 AM | #281 | |
Join Date: Aug 2007
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Re: [Space] Fighter-to-ship ratio: what is it and why?
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"Gurps UT is wrong, wrong,wrong!" probably needs to be its' own thread rather than being assumed to be the default.
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Fred Brackin |
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11-14-2017, 08:29 AM | #282 | |
Join Date: Mar 2014
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Re: [Space] Fighter-to-ship ratio: what is it and why?
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What were Dedicated AIs used for then? By the way, even if there aren't many non-AI program which can perform at human levels for all activities covered by a GURPS skill (GURPS skills do after all tend to be rather broad), in a setting like TS there should be a huge number of programs which can independantly do a good job at somewhat more narrow tasks (piloting only a specific set of aircraft for a certain set of tasks for example, rather than everything points in the Piloting skill would enable). We have after all gotten rather far in that regard already. |
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11-14-2017, 08:33 AM | #283 | ||
Join Date: Jul 2008
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Re: [Space] Fighter-to-ship ratio: what is it and why?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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11-14-2017, 08:38 AM | #284 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: [Space] Fighter-to-ship ratio: what is it and why?
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As for the Marines, I don't really perceive them as being heavily involved in the "fighting" I was talking about. In particular, they aren't generally seen as taking part in a lot of politicking to take away or deny any other branch a capability they see as rightfully theirs. Though this is getting into off topic political discussion, so best not to pursue it further.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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11-14-2017, 08:39 AM | #285 | |
Join Date: Aug 2007
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Re: [Space] Fighter-to-ship ratio: what is it and why?
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3e used dedicated for one-trick ponies like gunnery computers. One of those computers couldn't even run Artillery(Guided Missile), Pilot(High Performance Aircraft) Sensor Operator(Radar) and Tactics(Aerial) at the same or even ever. You'd only get one of those. Even with "replace Human for Skills " programs I just came up with 4 Skills that are probably needed at the same time and even a High Capacity computer can only run 3 of its' full Complexity.
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Fred Brackin |
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11-14-2017, 08:40 AM | #286 | |
Join Date: Mar 2014
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Re: [Space] Fighter-to-ship ratio: what is it and why?
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With reasonable orders Slave Mentality and Incurious will almost certainly not lose you the war (at least not for fighter pilots, the situation is as you mentioned more complicated on the ground). They just can't learn (or improve) skills and familarities etc. They can still remember new things and use that knowledge to adapt to changing circumstances. There really is no reason to declare them to be junk in this context, it depends on which skill levels they start with. Last edited by Andreas; 11-14-2017 at 08:50 AM. |
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11-14-2017, 05:50 PM | #287 | |
Join Date: Apr 2005
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Re: [Space] Fighter-to-ship ratio: what is it and why?
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You can perfectly well run a campaign that doesn't use the values in that book. That's especially true if, say, you're wanting to run a campaign set in the real world that makes use of modern developments in AI and don't want to tell the players "you can't have this real-world item because this eleven-year-old speculative technology book says it's not possible for several more tech levels". As for being "off-topic", I just gave the thread a quick skim to be sure: it has consistently been about taking real-world, speculative, and other-setting technology and working out how to represent that in GURPS. Your post appears to be the first that starts with GURPS technology (More specifically, one particular version of such) and then tries to go the opposite direction with it. That's not what we've been talking about this whole time. Saying "you can't do that at TL 9 according to GURPS" is utterly unconvincing when we can point to existing technology and say "we can do that now, and for a fraction of the cost." |
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11-14-2017, 05:55 PM | #288 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Space] Fighter-to-ship ratio: what is it and why?
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11-14-2017, 05:59 PM | #289 | |
Join Date: Mar 2014
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Re: [Space] Fighter-to-ship ratio: what is it and why?
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Ah, so that was for dedicated computer hardware rather than for dedicated programs? That is rather different from the Dedicated AIs mentioned in UT. Would they have to be at full Complexity though? Narrow programs often use up far less computer resources than equally powerful but much broader programs. |
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11-14-2017, 06:44 PM | #290 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: [Space] Fighter-to-ship ratio: what is it and why?
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Or a blockade of an interdicted world where the blockade runners use the same hulls friendlies are using for normal commercial traffic. A fleet that is totally composed of AI is vulnerable to asymmetric desception.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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