09-14-2017, 05:55 PM | #1 |
Join Date: Nov 2006
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Gurps Supers Case Study: Batman
Some back story: I am running a homebrew cross over earth supers game mixing elements of Marvel and DC universes set primarily in Gotham circa 1997. For purposes of my game this is early in Batman's career (Year 1 or similar).
For a frame of reference however I did want to stat Bruce Wayne/Batman. Obviously wealth is essential, and Batman is a gadgeteer, but what is the division between equipment (including high tech level equipment) and a gaget based power? My first query is Grapnels. Does it count as a super jump or just equipment? |
09-14-2017, 06:01 PM | #2 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Gurps Supers Case Study: Batman
Climbing Line is an Accessory perk, for characters who have the ability to produce a line as part of their body. Otherwise it's equipment. In either case, if you can boost the relevant skills to 16, you can take the Swinging perk, which is the prototype of No Nuisance Rolls. All this is in GURPS Supers.
There are also detailed rules for swinging on p. 84 of GURPS. (I was hardly going to leave it out; too many characters do it, from Tarzan to Batman to Spider-man.)
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Bill Stoddard I don't think we're in Oz any more. |
09-14-2017, 06:10 PM | #3 |
Join Date: Jun 2006
Location: On the road again...
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Re: Gurps Supers Case Study: Batman
There's a lot that Batman uses that's just equipment. He's essentially maxxed out his Gizmos advantage, which gives him all those nifty toys when he needs them. I'd probably include his grapnels as one of those devices in his utility belt.
There was one build for Bats that gave him his utility belt as a kind of Modular Ability build. Personally, since he's Batman, I'd just buy it as a Signature Gear (Consumable), letting him restore it every time he visits the Batcave. From the social side of things, I'd give him the following:
This help?
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
09-14-2017, 06:27 PM | #4 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Gurps Supers Case Study: Batman
There are of course multiple ways to do nearly anything in GURPS. Personally I would use Wildcard skills and especially Wildcard points with Bats along with Luck, Serendipity and Gizmos. Batman is almost the quintessential Detective! and Ninja!.
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09-14-2017, 06:37 PM | #5 | |
Join Date: Nov 2006
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Re: Gurps Supers Case Study: Batman
Quote:
And Multi-Millionare 3 Since it placed his personal starting worth at just over 1billion. Allies: Alfred, Luscious Patron: Wayne Enterprises Handsome (Using Classic rules) For advantages: Ambidexterity, Combat Reflexes, Rapid Healing, Extra Fatigue +5, Hard to Kill +3, Perfect Balance, Higher Tech Level (Weapons and Armor)+1, Full Coordination 1, Trained by a Master. Disadvantages: Bad Temper, Code of Honor (Cannot Kill (I can go real Frank Miller Dark Knight as the game ages)), Fanatic/Meglomaniac- Rid Gotham of Crime, Stubborness, Secret ID: Batman The only 'power' I am sure of is Flight: Gliding only, Gadget (cape) As I introduce different villains as back story events his stats would improve. Last edited by Drakyrias; 09-14-2017 at 06:40 PM. |
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09-14-2017, 07:06 PM | #6 | |
Join Date: Nov 2006
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Re: Gurps Supers Case Study: Batman
Quote:
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09-14-2017, 07:10 PM | #7 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Gurps Supers Case Study: Batman
4e Supers; big Swinging Sidebar.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
09-14-2017, 07:27 PM | #8 |
Join Date: Nov 2006
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Re: Gurps Supers Case Study: Batman
Thanks have it now
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09-14-2017, 07:37 PM | #9 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Gurps Supers Case Study: Batman
Sorry! GURPS Supers, the version that I wrote for GURPS 4/e
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Bill Stoddard I don't think we're in Oz any more. |
09-14-2017, 08:01 PM | #10 |
Join Date: Nov 2006
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Re: Gurps Supers Case Study: Batman
So side question: Since I primarily use 3rd edition material- How backwards compatible are Perks? I've checked the update material and 3rd to 4th seems pretty compatible, but I've noticed some issues that make direct crossover occasionally problematic.
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Tags |
3rd edition, supers |
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