07-07-2017, 02:08 PM | #1 |
Join Date: Feb 2006
Location: Not in your time zone:D
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[Basic Set] the cost of ST
If you've read Pyramid #83, Know Your Own Strength, you'll know that Striking ST (StST)was reasoned out to be worth 1 character point [1/lvl].
{Edit - I'm not using KYOS} I've been overthinking ST lately* and I'm in two minds about the cost. Should it be changed to: ST [5/lvl]: StST [1/lvl] + LfST [2/lvl] + HP[2/lvl]. Or ST [10/lvl]: StST [2/lvl] + LfST [3/lvl] + HP [5;lvl]? or *leave well enough alone:/ {stoat} Logic: If StST can reasonably be [1/lvl], could Lifting ST (LfST) be [2/lvl]? It counts for 1/4 die of damage, in some limited melee capacity, and how much you can carry - it does two things to StST's one. Leaving HPs as [2/lvl], that'd make ST just [5/lvl]... Further on in Pyramid #83, suggested (lovely) changes to the source for PER, the use of HT, DX and Speed, would give IQ[15/lvl], DX[15/lvl], HT[15/lvl]. Fun but should ST be so cheap? Does it really matter when it's limited by human limits? Or That StST reasoning could be taken to mean it could cost [2/lvl] - that 1/4 die can be Cutting or Impaling and costs round up. By the same reasoning, that'd make LfST stay at [3/lvl]. And maybe HP under-priced. FP are [3/lvl] and you only have 10, for all their usefulness. HP are your very life, they count toward damage for Slams, and you probably have more than 1 for every 1 you buy - you don't necessarily die until -5*HP/ If HT 10 gives 50% chance of living to lose another HP, then each HP can be 1+1/2+1/4+1/8+1/16+1/32. Seems reasonable to call that [5/lvl] and that's keep ST costing [10/lvl].
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes Last edited by jacobmuller; 07-08-2017 at 01:49 PM. |
07-07-2017, 02:18 PM | #2 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Basic Set] the cost of ST
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07-08-2017, 04:33 AM | #3 |
Join Date: Nov 2012
Location: Australia WA
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Re: [Basic Set] the cost of ST
HP may be underpriced, but I'd say it's intentionally done so in the same vein as Combat Reflexes, to make survival of your characters easier. So I wouldn't make it cost any more. Anthony's suggested price blocks look pretty respectable to me as well.
In my own games I've left the prices alone, but instead repriced Innate Attacks and other traits based that mess around with damage values - though this is typically because my group puts a much higher value on damage than what the Basic Set seems to. |
07-08-2017, 08:38 AM | #4 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: [Basic Set] the cost of ST
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07-08-2017, 02:22 PM | #5 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: [Basic Set] the cost of ST
Cheap ST working for high/ ultra tech sounds like what I want - the low cost will mean more points for necessary skills. The UT game I want to run looks like needing 200pts for Jane Doe and 400pts for GI Joe.
Perhaps keep the expensive HP version for horror. And I like the idea that maybe it's just that Innate Attack is underpriced...
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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