02-09-2016, 11:57 AM | #42 | |
Join Date: Apr 2006
Location: Springfield, MA
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Re: Soft announcement: new Ogre set!
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http://www.sjgames.com/ogre/products...e_rulebook.pdf |
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02-09-2016, 12:31 PM | #43 | |
Join Date: Jun 2010
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Re: Soft announcement: new Ogre set!
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But I completely agree with offsides: Your response will be illuminating! D.
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Proud sponsor of Ogre KS $4.5k Sheet #3 - Bringing the Vatican Guard, a Tiger-striped mercenary unit, and of course pink GEVs, to a game near you! Orders may be placed here. |
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02-09-2016, 01:53 PM | #44 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Soft announcement: new Ogre set!
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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02-09-2016, 08:47 PM | #45 |
Join Date: Oct 2005
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Re: Soft announcement: new Ogre set!
Couple of minor things on a deeper reading (sorry if they are duplicates):
5.02 - maybe change to 5.02 Stacking. Friendly units may not be stacked; that is, only one vehicle at a time, or a maximum of three squads of infantry, may occupy each hex at the end of a player's movement phase. Ogres and CPs count as individual vehicles for stacking – i.e., no unit can be stacked with an Ogre or CP. An Ogre ramming enemy armor, an enemy Ogre, or reducing enemy infantry may be stacked with that unit at the end of its movement phase. See 6.08. - And consider dropping the paragraph that begins: "Obviously, a hex 1.5 km across ..." --- "On-line Support" is in a very strange spot. Beginning or end boilerplate would be a better fit. (Cool that the full rulebook is on line. Could make for an announcement in the Daily Illuminator or the Kickstarter in a slow week.) --- What will the overlays be? Anything besides ridges, craters, and tan clear terrain? (If so, what's on the back? If not, what are the other terrain types?) --- 5.05 GEV double movement. - Might be better as "5.05 GEVs have a second movement phase" or "5.05 GEV movement phase." or "5.05 GEVs may move again after firing." --- I'll likely be buying one of these at some point to get a third tan map for tournaments. Any chance of SJGames selling just the map? Also, any thoughts for how to get the green G1, G2, S1, and S2 to future customers? |
02-09-2016, 09:56 PM | #46 |
Join Date: Feb 2014
Location: Atlanta, GA
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Re: Soft announcement: new Ogre set!
I disagree with the bit "an enemy Ogre" because "The ramming Ogre immediately ends its movement for that turn in the last hex it occupied before ramming." (last sentence of 6.05)
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02-10-2016, 06:10 AM | #47 | |
Join Date: Oct 2005
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Re: Soft announcement: new Ogre set!
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Any thoughts on doctoring 6.05 to let the ogres stack like armor and inf? I'd prefer it, but would just play with the full rules instead. Also, does 5.02 need a note that if you can't get the units spread out then all but one is killed at the end of the movement phase? |
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02-10-2016, 08:36 AM | #48 | ||
Join Date: Feb 2014
Location: Atlanta, GA
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Re: Soft announcement: new Ogre set!
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Quote:
Maybe I'm overlooking some possibility, but I can't envision a legal way to form stacks in the first place that would need to be spread out again like this. This is a good question, though, probing for weird edge cases. Now's the time to do that. |
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02-10-2016, 09:52 AM | #49 |
Join Date: May 2012
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Re: Soft announcement: new Ogre set!
On a complexity scale of 1 to 10, where 1 is Tic-Tac-Toe and 10 is Europa or some SPI monstrosity, Ogre was aiming at somewhere between 3 and 4. GEV, on the other hand , was aiming for somewhere between 4 and 5.
The design intent in Ogre seems to be that nothing ever stacks at all. Ogres ramming each other stay in adjacent hexes, armor never ram each other because they're always on the same side, infantry can't ram or be rammed, and an Ogre ram is automatic death to any armor unit. As is already called out in the instructions, infantry surviving being stepped down and then fired by an Ogre at is the only case where any two units ever end up in the same hex. And it's really an edge case that is pretty unlikely to actually happen in motivated play. This box should be Ogre being Ogre - let's not try to sneak chunks of GEV into it. The prospect of attacker GEVs ramming defending armor (or defending GEVs ramming the attacking GEVs) is about as far as we want to go down that road, and frankly I don't think it would damage the game overly just to disallow armor ramming armor altogether - armor can ram the Ogre in the standard scenarios because they're in an apparently futile life and death struggle against an unstoppable inhuman monster that has already killed most of their comrades and has almost destroyed their nation's main chance of victory in this sector. I honestly don't believe any armor crew would usually be capable of ramming a lesser target in less dire circumstances. Last edited by HeatDeath; 02-10-2016 at 10:38 AM. |
02-10-2016, 09:44 PM | #50 |
Join Date: Jul 2013
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Re: Soft announcement: new Ogre set!
So, it this going to have 3D Ogres or the flat ones?
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