11-16-2017, 08:52 PM | #51 | |
Join Date: Jul 2015
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Re: Gurps Vampire vs Hunter balance concerns.
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From some emails I got from one of the "vampire" PCs today,"changes in both the point values and the abilities." It sounds like the GM has done some adjustments. I still just don't have faith that he's looked at EVERYTHING and there will be a significant imbalance between me and them. Oh well. I guess I'll just have to live with being underpowered. It's my choice to not be a freak afterall. Hope for the best. |
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11-16-2017, 08:54 PM | #52 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Gurps Vampire vs Hunter balance concerns.
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11-16-2017, 09:20 PM | #53 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Gurps Vampire vs Hunter balance concerns.
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Mind Shield will help a LOT vs. Influence and some Auspex abilities. If not just get some Strong Will, Luck if allowed, and Research so you can quickly learn whatever info is available. Also you know the other players. Will they liekly be investiagors? Being a good one can make you useful even with most of thier abilities.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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11-16-2017, 09:52 PM | #54 |
Join Date: Feb 2016
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Re: Gurps Vampire vs Hunter balance concerns.
In WoD, mortals have access to Numina, which includes Chi, Divine, Magic, and Psi if you are using Powers (Nature and Spirit also exists, but that is more for Werewolves and the like rather than mortals).
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11-17-2017, 04:13 AM | #55 |
Join Date: Jul 2015
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Re: Gurps Vampire vs Hunter balance concerns.
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11-17-2017, 05:15 AM | #56 | |
Join Date: Aug 2004
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Re: Gurps Vampire vs Hunter balance concerns.
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My main thought here, though, is in my signature: point balance is a myth. This is especially true when dealing with game system conversions, which is why I'm bringing it up here. In particular, the OP wants to play a mortal (specifically, a mortal without supernatural abilities) in a game where the other PCs are vampires. This is doable; but you're not going to succeed by treating it as a point accounting problem. The issue here isn't the point disparity between the mortal and the vampires; it's that the vampires have supernatural traits and the mortal doesn't. This makes it more of a “Batman and the Justice League” or “Lois and Clark” type of situation; and the solution is similar: find a niche for your mortal, something that he contributes that the others don't or can't. It doesn't matter if he's built on 300 points and everyone else is built on twice that or more; as long as there's an area where he can shine, you'll be fine. |
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11-17-2017, 06:19 AM | #57 | |
Join Date: Jul 2012
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Re: Gurps Vampire vs Hunter balance concerns.
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11-17-2017, 10:42 AM | #58 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Gurps Vampire vs Hunter balance concerns.
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I don't think the problem is point balance. The problem is that the player isn't interested in anything that is happening in the campaign. They don't care about kindred politics, and they don't care if the other PCs survive (in fact the only thing that is stopping them from actively making sure they don't is entirely meta). They want to make a character that has nothing to do with the "onscreen" part of the game, so doing the downtime stuff would make them more relevant, but they might as well not show up. Edit: The problem isn't that they want to play Bruce Wayne or Lois Lane, the problem is that they want to play Lex Luthor or Slade Wilson. Last edited by sir_pudding; 11-17-2017 at 05:29 PM. |
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11-17-2017, 10:46 AM | #59 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Gurps Vampire vs Hunter balance concerns.
Okay that eliminates sorcery, magick, psi, true faith, kinfolk, ghouls, and anything like that.
Last edited by sir_pudding; 11-17-2017 at 12:37 PM. |
11-17-2017, 12:36 PM | #60 |
Join Date: Aug 2004
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Re: Gurps Vampire vs Hunter balance concerns.
For what it's worth, I'd identify and focus on a niche that the other player characters aren't involved in, and then sink a load of points into Luck. That way, you don't outshine supernatural monsters in their shtick (as you might if you just made a low-superhero-level combat specialist) but you're useful in your own area of expertise, and able to participate in all kinds of risky situations secured by frequent rerolls. Oh yeah, and buy Will 16, so you always have at least a 50% chance of resisting those guys who'll spam Dominate and Presence.
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