06-02-2012, 01:43 PM | #31 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Comments on 6-1 Rules
Sections 10-13:
10.04 Recommend moving the paragraph "The SP number for buildings refers to their current SP, not the original." down one paragraph after the terrain modifier paragraph so that all building/SP-related info is in one place. Also recommend changing second sentence of the the asterisk'd note to "A D result has no effect on immobile CPs,..." since an MCP can still be D0. 13.01.2 Looks good. Combined with overruns negating road bonus for participants, I think this closes the loophole. One suggestion: Add "A damaged hex is not further damaged by overrun combat; only normal fire can destroy it." at the end to indicate that an overrun in a damaged hex doesn't turn it to rubble. 13.02.2 says "GEVs can no longer cross the river surface in that hex," but it also says "For movement purposes, all units treat that hex as the worse of swamp or rubble." Does that mean that GEVs treat it as swamp/rubble, or are they barred from entering the hex altogether. Also, could they run parallel to the bridge without penalty but not be able to cross it? That last bit is probably too fiddly to put in at this point, but it makes some sense... 13.04 Can mines be placed in a hex with a bridge but not on the bridge, so that they don't destroy the bridge when they go off? Obviously not on the middle hex of a large bridge, but on the others? 13.07 Does an X result on a disabled SHVY kill it (since it disables an already disabled unit), or is the only way to kill a SHVY to either roll a 6 or roll a 1-2 3 times (kill both guns, then kill it completely)?
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
06-02-2012, 01:49 PM | #32 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Comments on 6-1 Rules
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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06-02-2012, 02:15 PM | #33 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Comments on 6-1 Rules
SCENARIOS
General comments: I think that given the Factions note, all scenarios that don't have counter-specific sides should be faction-neutral, and not reference any faction or color for maximum variety. BREAKTHROUGH and RAID BREAKTHROUGH has no references to factions or colors, which makes sense since it could be played either way. However, the victory conditions list Combine and Paneuropean. RAID does list "Paneuropean (blue counters)" and "Combine attacker", as well as listing them in the victory conditions. Since RAID is effectively a sequel scenario to RAID, I recommend removing all references to factions from both scenarios and just going with attacker and defender. RECON IN FORCE The only references to factions are "Combine hovercraft" in the intro paragraph and "defending player (blue)" in setup. I recommend removing the underlined parts to make it faction-neutral. THE TRAIN There's a reference to the "Combine-controlled" area, but no mention that the attacker is the Combine. Also, the defender is listed as "use the blue (Paneuropean) counters", so I would recommend changing the first sentence of the second paragraph under Setup to "The attacker uses the red (Combine) counters, and gets 12..." CASEY JONESKI Since both THE TRAIN and THE LAST TRAIN OUT reference blue (Paneuropean) counters being needed for the train counters, this scenario should as well for consistency. Same goes for referencing the attacker as red (Combine). THE LAST TRAIN OUT Same issue with referencing the red (Combine) counters as THE TRAIN. "NUTS!" Again, I'd remove the faction references, although this scenario is unique enough that it might be OK to leave them in. GENERAL SETUP RULES AND VICTORY POINTS Victory Points Given that Marine Engineers (and who knows what else) may come along at some point and cost something other than 4 VP, I suggest you change it to "Marines, Heavy Weapons Teams and Combat Engineers: 4 points." VP for Destroyed Ogres Whether you adjust the actual points values or not, normalize this table to correspond to the Ogre Equivalents in 13.07.
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
06-02-2012, 02:40 PM | #34 | |||
Join Date: Oct 2005
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Re: Comments on 6-1 Rules
5.07.1 Looks tidy. Do you need that comma after overrun?
5.11.3 Mount/dismount sequencing for infantry. Quote:
Do you mean: "To mount a vehicle, an infantry unit must not move on its own during the turn (or phase)." ? Can infantry mount during the GEV movement phase (so long as it sat still during regular movement)? Quote:
Do dismounts only happen during that player's movement phase? Or whenever the player likes? Can INF overrun (during the other player's movement) dismount? If they are stuck in a truck? Quote:
Last edited by dwalend; 06-02-2012 at 02:56 PM. Reason: Found 5.11.1. New questions. |
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06-02-2012, 02:50 PM | #35 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Comments on 6-1 Rules
Spellcheck results - not much (bravo!)...
CASEY JONESKY The word "emplace", while technically correct, feels archaic. Perhaps replace it with simply "place". That's it - everything else that got flagged is either a proper noun, a non-standard word that's spelled correctly, or a technical term. Impressive!
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
06-02-2012, 03:22 PM | #36 | |
Join Date: Mar 2008
Location: Austin, TX
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Re: Comments on 6-1 Rules
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English is a weird language, which is why I love it. :)
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Play Ogre? Want an interactive record sheet? Want a random dungeon? How about some tables for that? How about a random encounter? |
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06-02-2012, 03:30 PM | #37 | |
Join Date: Oct 2005
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Re: Comments on 6-1 Rules
General Setup Rules and Victory Points, section on Victory Points:
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(The section on Creating New Scenarios is particularly well-written, BTW.) |
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06-02-2012, 04:39 PM | #38 |
Join Date: Jun 2010
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Re: Comments on 6-1 Rules
Not necessarily...
<grin> And I couldn't agree more with offsides scrubbing of the faction names in the scenarios. Attacker and Defender, or Player 1 and Player 2 gives much more freedom with all the forces that are being arrayed in this game. D. |
06-02-2012, 04:41 PM | #39 | |
Join Date: May 2012
Location: North of Gen Con
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Re: Comments on 6-1 Rules
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Edit: or what Wolf90 said... Last edited by gamerrev; 06-02-2012 at 04:45 PM. Reason: Somebody posted good stuff before I finished typing... |
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06-02-2012, 04:44 PM | #40 | ||
Join Date: Apr 2012
Location: Chicago, IL
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Re: Comments on 6-1 Rules
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