01-13-2013, 02:40 PM | #81 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: GURPS Releases seem to be slow?
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Vehicles is really for the people who want a way to stat hypothetical vehicles. That's useful in only a handful of genres, as not everyone who plays in those genres really needs a great level of detail. For example, sci-fi would be the sort of place you'd see a lot of Vehicles use, but Spaceships will give you a good, rough approximation of what you need there, and UT will give you a handful of vehicles you can use for other purposes. Me, I want the ability to have greater detail and precision when designing my spaceships and gravtanks. I want to dig into the physics of how things work, the economics of it. For me, Vehicles is more than just a book about designing vehicles: it helps to shape my worlds. But I have no illusions. I know I'm in a niche. There's quite a few of us in that niche, but we're still a niche.
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01-13-2013, 08:03 PM | #82 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Releases seem to be slow?
Another thing about Vehicles is that once it is out I expect to see catalog books of vehicles start appearing. Either submitted and published or fan based.
Despite no requirement for Vehicles in such a catalog we have some on the Wish list even now that remain unpublished.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
01-13-2013, 09:06 PM | #83 | |
Join Date: Jan 2006
Location: Central Europe
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Re: GURPS Releases seem to be slow?
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01-13-2013, 10:02 PM | #84 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Releases seem to be slow?
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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01-14-2013, 12:54 AM | #85 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: GURPS Releases seem to be slow?
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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01-14-2013, 12:56 AM | #86 | |
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Join Date: Oct 2007
Location: Europe
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Re: GURPS Releases seem to be slow?
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01-14-2013, 02:17 AM | #87 | ||
Join Date: Jan 2010
Location: Brighton
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Re: GURPS Releases seem to be slow?
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Space ships seems to have done reasonably well in a commercial sense, and that's more genre specific. Quote:
Don't get me wrong I would always like to see large comprehensive hard back releases, but vehicles, vehicle design and vehicles in the game is a big diverse subject. And not everyone is going to want to fork out for a Power armour design chapter and a Tanks of WW2 chapter when they want is to run dog fights over Hanoi circa 1972. Vehicles are I think a much overlooked subject in most systems, because of the complexity, GURPS is one of handful of games that has a system and an ethos that can do them justice I reckon. Last edited by Tomsdad; 01-14-2013 at 06:38 AM. |
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01-14-2013, 03:09 AM | #88 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: GURPS Releases seem to be slow?
I called it a narrow demand because there are many genres and styles of GMing that don't use it, but I called it deep because when we need it, we really need it. I also think it's a major gap and it stymies several of my campaigns. I'm really look forward to its release. I just don't think it's going to sell like crazy. Hope I'm wrong, though.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
01-14-2013, 04:48 AM | #89 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: GURPS Releases seem to be slow?
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From a cursory search, Vehicle books seem to be more of a 3rd party product, and mainly catalogues, rather than core design rules from the systems main publisher. |
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01-14-2013, 06:50 AM | #90 |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Releases seem to be slow?
Mostly in mecha/battlesuit games, as far as I can tell. Games where they border on tabletop wargame.
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